Archive for 29/02/2012

Game, Gamestation not stocking Mass Effect 3

The woes of UK games retailer Game, and its subsidiary Gamestation, continue. EA has confirmed that anyone who has preordered the Mass Effect 3 N7 Collector’s Edition from any outlet other than Amazon, Play.com, Zavvi, and ShopTo.net should reorder through one of those four named retailers.


Several other retailers now have stock of the Collector's Edition.

Several other retailers now have stock of the Collector’s Edition.

Though EA’s announcement did not call out Game or Gamestation specifically, UK industry news site gamesindustry.biz reported that the stores would not be stocking any new EA games after the release of SSX this week. Gamesindustry.biz also reported that refunds would be available only as store credit, not as cash.

An internal Game email from Tom Devine, the firm’s managing director of Northern European operations, obtained by the site said that the Game group would not be stocking any of EA’s March releases, citing not being able to get “the right credit terms” from EA.

Devine then provided the following message for staff to give to those who had preordered Mass Effect 3, explaining that the firm could no longer fulfil those orders: “If you have placed a deposit for a pre-order or are uncertain that your existing pre-order will be guaranteed, please contact your local retailer.” Those who suffered from cancelations will also be offered £5 of Reward points.

Attempts to call Game’s stores were met with a recorded message telling anyone who wants information on their Mass Effect preorders to go to the firm’s website–which is still offering standard editions for preorder, as well as the PlayStation 3 edition of the N7 Collector’s Edition.

Neither EA nor Game Group had responded to requests for comment at press time.

For more on Mass Effect 3, take a look at GameSpot’s recent video preview that looks at the series’ evolution, embedded below.

Article source: http://www.gamespot.com/news/game-gamestation-not-stocking-mass-effect-3-6360577

Doom 4 not canceled, supposed game art surfaces

Id Software’s Doom 4 has not been canceled, according to a statement from parent company Bethesda. “Doom 4 is not cancelled. When we are ready to talk about the game, we’ll let folks know,” reads a statement provided to GameSpot.


Doom 4 is on the way, promises Bethesda.

Doom 4 is on the way, promises Bethesda.

The update was in response to an AllGamesBeta (via Joystiq) report from earlier this week that suggested the shooter had been shelved.

The report also included supposed leaked Doom 4 screenshots. The website got its hands on 21 shots rumored to be taken from id Software’s new shooter and has since received additional images, totaling 170.

Asked to comment on the screenshots, Bethesda told GameSpot, “No, don’t have any comment on the shots.”

Last October, word spread that Doom 4 was “indefinitely postponed,” but Bethesda shot down that scuttlebutt, saying “Games are done when they are done and no title under development at id has been postponed–indefinitely or otherwise.”

Doom 4′s existence was first acknowledged in May 2008, when the developer sent out a press release stating that production had begun on the game. At E3 2011, id Software head of technology John Carmack said the core team on Rage would move to Doom 4 development following the release of its latest shooter. He also said a sequel to Rage was planned to launch after Doom 4.

Article source: http://www.gamespot.com/news/doom-4-not-canceled-supposed-game-art-surfaces-6360582

Nintendo blocking Binding of Isaac from 3DS eShop

Nintendo has prohibited The Binding of Isaac from making its way to the 3DS eShop, according to tweets from the game’s principal designer, Edmund McMillen.


The Binding of Isaac's religious content is keeping it from seeing release on the 3DS.

The Binding of Isaac’s religious content is keeping it from seeing release on the 3DS.

“After a long internal debate, Nintendo has decided not to allow the Binding of Isaac on the 3DS,” McMillen wrote.

As for why the game was rejected for release on the system, McMillen noted that the game’s M-for-Mature rating was not to blame, but rather its “questionable religious content.”

In The Binding of Isaac, players control a child who must escape the clutches of his mother, who is out to kill him after the voice of God commands a sacrifice. For more on the religious themes in The Binding of Isaac, check out the game’s opening sequence, embedded below.

For more on the title, check out GameSpot’s review of The Binding of Isaac.

Article source: http://www.gamespot.com/news/nintendo-blocking-binding-of-isaac-from-3ds-eshop-6360583

Blizzard laying off 600

There’s sour news out of Irvine this morning, as Activision Blizzard subsidiary Blizzard Entertainment announced that it will reduce its global workforce by 600 employees. The company noted that 10 percent of its staff cuts–or about 60 people–were actively involved in game development.


Is Diablo III done?

Is Diablo III done?

Blizzard was quick to point out that the World of Warcraft development team will not be impacted by the staff reductions. The company’s massively popular massively multiplayer online role-playing game has struggled in the past year, slipping to 10.2 million subscribers through the end of December.

“Constant evaluation of teams and processes is necessary for the long-term health of any business,” said Blizzard CEO Mike Morhaime. “Over the last several years, we’ve grown our organization tremendously and made large investments in our infrastructure in order to better serve our global community. However, as Blizzard and the industry have evolved we’ve also had to make some difficult decisions in order to address the changing needs of our company.”

Blizzard went on to note that its development and publishing schedule has not been impacted by the staff cuts. Currently, the company expects to announce a release date for Diablo III in the near future, indicating that development on the game is nearing completion. The company is also at work on the WOW expansion Mists of Pandaria, Blizzard DOTA, and Starcraft II: Heart of the Swarm.

At last month’s DICE Summit, Blizzard EVP of product development Frank Pearce indicated that the company’s global workforce stood at 4,700 employees. Blizzard had not responded to a request for comment on the company’s current workforce size or whether today’s move was related to Diablo III’s development schedule as of press time.

Article source: http://www.gamespot.com/news/blizzard-laying-off-600-6360584

SimCity 5 due in 2013

Gamers will have a new SimCity title to play from series creator Maxis in 2013, if a new report proves accurate.


A first look at SimCity 5. iPhoto credit: Jimdo/i.

A first look at SimCity 5. Photo credit: Jimdo.

German gaming magazine GameStar (via Spanish games site Jimdo) spoke with Maxis developer Lucy Bradshaw, who confirmed SimCity 5 is in development at Maxis. She also noted that work on the Spore and The Sims franchises kept the developer from revealing SimCity 5 sooner.

The magazine suggests that the new entry will run on an all-new game engine called Glassbox, and will feature multiplayer support, updatable buildings, and non-linear road patterns.

As of press time, EA had not responded to GameSpot’s request for comment on the matter.

EA and Maxis are holding an event at the 2012 Game Developers Conference next week, with the companies calling it “huge.” The event’s website was recently updated with word that Academy Award-winner Davis Guggenheim (An Inconvenient Truth, Deadwood) and Charity Water founder and CEO Scott Harrison will speak during the proceedings.

Article source: http://www.gamespot.com/news/simcity-5-due-in-2013-report-6360586

Modern Warfare 3 DLC collection hits XBL March 20

The first Call of Duty: Modern Warfare 3 Content Collection will arrive on Xbox Live on March 20, Activision announced today.


Air Force One has been grounded.

Air Force One has been grounded.

The first of four scheduled collections, the content will be available for purchase by Xbox Live Gold and Free users. It includes multiplayer maps Liberation, Piazza, Overwatch, and Black Box, as well as Special Ops missions Black Ice and Negotiator.

Black Box (pictured at right) has players battling next to the crashed Air Force One in an Southern California neighborhood. As for Black Ice, the Special Ops mission tasks snowmobile-riding players with gaining access to a diamond mine and planting explosives in it.

The Negotiator Special Ops mission takes players to India for a hostage extraction situation. Gamers will need to breach rooms and journey through city streets to deliver rescued persons safely.

On top of dating the first content collection for Modern Warfare 3, Activision also today announced that Call of Duty Elite content drops 4-6 will be available on Xbox Live for premium members on March 13. The content includes Black Box, Negotiator, and Black Ice. The content will find its way to the PlayStation 3 and PC at a later date.

Modern Warfare 3 downloadable content was developed by Infinity Ward, Sledgehammer Games, and Raven Software. All content arrives first on Xbox Live, with subsequent releases for the PlayStation 3 and PC. For more on platform-specific availability of Modern Warfare 3 DLC, check out Activision’s Modern Warfare 3 content calendar.

Article source: http://www.gamespot.com/news/modern-warfare-3-dlc-collection-hits-xbl-march-20-6360599

Borderlands 2 taps into Steamworks

Gearbox Software’s upcoming shooter Borderlands 2 will benefit from Valve’s Steamworks features, publisher 2K Games announced today.


Borderlands 2 for PC will run with Steamworks.

Borderlands 2 for PC will run with Steamworks.

Retail and downloaded copies of Borderlands 2 will enjoy Steamworks features. These include Steam achievements, downloadable content, auto-updating, matchmaking, and Steam Cloud support.

Borderlands 2 is the sequel to 2009′s lauded original stylized shooter. It is due out for the PC, Xbox 360, and PlayStation 3 on September 18 in North America, with an international release following on September 21.

For more on Borderlands 2, check out GameSpot’s latest preview.

Article source: http://www.gamespot.com/news/borderlands-2-taps-into-steamworks-6360924

Gravity Rush due June 12 for PlayStation Vita

North American gamers will feel the Gravity Rush on June 12, Sony has confirmed.


Gravity Rush lands on the PS Vita this summer.

Gravity Rush lands on the PS Vita this summer.

Writing on the PlayStation Blog, Sony revealed the game’s summer due date. The company also announced that the title will be available at retail (via game card) and through the PlayStation Network on its launch date.

Gravity Rush was first announced as a “launch window” title for the PlayStation Vita, which shipped in North America on February 22. However, retail listings later suggested the game had been delayed.

Directed by Silent Hill and Siren developer Keiichiro Toyama, Gravity Rush is an action adventure game that follows Kat, a woman who can manipulate the gravity field around her. A gravity storm has beset her city, and she is tasked with saving its inhabitants using her special powers. The game itself showcases the Vita’s control scheme, which includes touch-screen options and gyrometer manipulation.

Gravity Rush released in Japan as Gravity Daze on February 9. For more on the title, check out GameSpot’s latest coverage.

Article source: http://www.gamespot.com/news/gravity-rush-due-june-12-for-playstation-vita-6361429

Zone of the Enders HD Collection drops this fall

The Zone of the Enders HD Collection will ship to retail this fall for the Xbox 360 and PlayStation 3, Konami announced today.


The Zone of the Enders HD Collection arrives at retail this fall.

The Zone of the Enders HD Collection arrives at retail this fall.

The high-definition combo pack was first announced last June with a wide 2012 release window attached.

The collection includes the 2001 original Zone of the Enders and its 2003 sequel, Zone of the Enders: The 2nd Runner. Both titles are “fully remastered,” and include high-definition visuals, according to Konami.

Additionally, the Zone of the Enders HD Collection marks the first time the games have seen release outside the Playstation 2.

The Zone of the Enders HD Collection is the latest high-definition re-release pack from Konami. The company shipped the Metal Gear Solid HD Collection last November. That bundle included high-definition updates of PS2 games Metal Gear Solid 2: Sons of Liberty, Metal Gear Solid 3: Snake Eater, and the highly regarded PSP release, Metal Gear Solid: Peace Walker.

For more on the two games in the Zone of the Enders HD Collection, check out GameSpot’s reviews of Zone of the Enders and Zone of the Enders: The 2nd Runner.

Article source: http://www.gamespot.com/news/zone-of-the-enders-hd-collection-drops-this-fall-6362219

End of Nations: Is More Better?


Many game developers tend to think that more is better: more content, more options, more players. This is especially true of the MMO genre, which tends to pile on vast quantities of content, options players and just about anything else they can fit in the game, such as with Petroglyph’s upcoming massively-multiplayer real-time strategy game, End of Nations.

End of Nations is an RTS that aims to give players a sense of war on a massive scale, by allowing up to 56 players duke it out on a map designed for two teams of 28. There are cooperative PvE elements as well as competitive PvP elements, and to ensure players are able to manage their units in battles on such a massive scale, unit squads are limited by a certain total number of points.

I recently played through three different maps, each of a drastically different scale. The smallest, Last Stand, is a 1v1 map which pits two players against each other in a non-traditional way. Rather than duke it out directly, each player is on opposite ends of a map which is primarily controlled by AI enemies. The AI enemies attack both players in waves, vying for control of a strategic point which each player must try to defend. The last player still controlling a point wins. You could play it purely as a battle for survival, using resources earned by capturing other areas of the map to resupply units as they die and reinforce your defenses. You could also use those resources to bombard your enemy’s defensive position with missile barrages and air strikes. You could even try to move your units out of your base and attempt to capture the enemy’s point yourself to complete your opponent’s humiliation – but with so many AI-controlled enemies in the center, it’s not an easy option.

Last stand could benefit from a much clearer display of the state of your enemy’s defensive point. When the match first began – and in fact throughout the entire battle – I actually had no idea I was playing against someone. I thought it was a single-player survival map. Only after a victory screen sprung up (seemingly at random) with my opponent’s score did I realize what was actually happening, and did I realize that the scenario is quite ingenious. But a lack of clear competition, easily illustrated by a couple on-screen progression bars illustrating my opponent’s and my own defensive integrity would go a very long way.




Resource Hog, a four-versus-four map, was much clearer, and surprisingly enjoyable. A capture-and-hold map, Resource Hog put players on a large area of open terrain, with certain locations near the edges giving players the resources needed for victory, and others closer to the center giving cash needed to resupply units. Teams have to strike a balance between shifting their objective points higher and being able to recover from enemy attacks. Resource Hog is also fascinating because there are key portions of the map that are completely inaccessible by certain unit types. One of the cash capture-points could only be captured by infantry, with metallic structures blocking entrance by tanks and larger units.

Resource Hog presented a lot of opportunities for cooperation and conflict, and showed how important your squad composition can be. It showed how a well-coordinated team could overcome a team that was less-so. Even Resource Hog could do with a better illustration of progression towards the map’s objective.

But it was the 12 versus 12 map, Deep Hammer, which made me think that perhaps more isn’t always better. Most RTS games are busy-looking by default. Watch a pro play StarCraft II and unless you yourself are extremely adept, you’ll find yourself struggling to keep pace with everything that is happening on-screen. While lower unit limits help somewhat with that busy-factor for End of Nations, getting 24 players on the same map, each with a dozen units, and watching them have at it is a little nightmarish.




Part of it may be the unit designs. Different vehicles are very similar looking at a glance, as are several of the infantry units which behave wildly differently. And with so much happening on-screen, even when things look disparate enough to tell them apart, it can be difficult to perceive what is going on or who is winning the outcome of a fight. It’s certainly in a better state than it was last time I saw End of Nations, but overcoming this barrier of understanding is still going to be one of Petroglyph’s greatest challenges.

It could likely be fixed, much like the issues outline in the previous maps, with some tweaks to the user-interface, such as icons that represent the unit type floating next to unit health-bars, or under the units themselves.

End of Nations is still in development, with a lot of placeholder art floating around in the version I played. There’s plenty of time for Petroglyph to slap some polish on End of Nations before the scheduled Autumn (Spring in Europe) launch later this year.

Article source: http://feeds.ign.com/~r/ignfeeds/all/~3/pSdH6h1uR7E/1219636p1.html