<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>PlayFTW! &#124; Play For The Win!</title>
	<atom:link href="http://playftw.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://playftw.com</link>
	<description>Play For The Win! Xbox 360, PS3, Wii, PC, 3DS, PSP &#38; iPhone games with expert reviews, news, previews, trailers, cheat codes, strategy guides &#38; walkthroughs</description>
	<lastBuildDate>Sat, 19 May 2012 23:16:50 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
		<item>
		<title>The Week in PC Gaming, May 14</title>
		<link>http://playftw.com/the-week-in-pc-gaming-may-14/</link>
		<comments>http://playftw.com/the-week-in-pc-gaming-may-14/#comments</comments>
		<pubDate>Sat, 19 May 2012 23:16:50 +0000</pubDate>
		<dc:creator>owner</dc:creator>
				<category><![CDATA[Arcane]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[GameSpy]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Hunger]]></category>
		<category><![CDATA[launch]]></category>
		<category><![CDATA[Max Payne]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[The Hunger Games]]></category>
		<category><![CDATA[Week]]></category>

		<guid isPermaLink="false">http://playftw.com/the-week-in-pc-gaming-may-14/</guid>
		<description><![CDATA[If you missed even one day of reading GameSpy.com this week, you&#8217;re behind the times! Here&#8217;s your quick fix: our weekly roundup will keep your finger on the CPU-powered pulse of PC gaming. This week: the gates of Diablo 3&#8242;s Sanctuary finally open! And then promptly close. And then briefly open before being closed again.]]></description>
			<content:encoded><![CDATA[<p><!-- start image div  --><img src="http://playftw.com/wp-content/plugins/rss-poster/cache/2781a_gamespy_facebook_1332545223.jpg" width="610" height="250" border="0" /><!--- end image div --><br /><i>If you missed even one day of reading GameSpy.com this week, you&#8217;re behind the times! Here&#8217;s your quick fix: our weekly roundup will keep your finger on the CPU-powered pulse of PC gaming. This week: the gates of Diablo 3&#8242;s Sanctuary finally open! And then promptly close. And then briefly open before being closed again. Diablo 3&#8242;s rocky launch isn&#8217;t this week&#8217;s only news of note: Nvidia charts a course for cloud gaming, Epic Games begins its Unreal Engine 4 reveal, Origin does crowd-funded games a kindness, and more. The GameSpy wrap-up is now ready for unwrapping!</i>
</p>
<p><img src="http://playftw.com/wp-content/plugins/rss-poster/cache/2781a_line.gif" width="610" height="1" /><br /><b>Monday, May 14: Minecraft Does The Hunger Games</b>
<p>
Something really awesome has been going on right under our noses. On certain Minecraft servers, folks have been re-enacting The Hunger Games. And it&#8217;s really, really fun. Called Survival Games, the custom game pits Minecraft players against one another in 24-player free-for-all matches styled almost identically to the popular book and movie series, right down to the circular starting positions. Let the <a href="http://pc.gamespy.com/pc/minecraft/1224649p1.html" target="_blank">Minecraft Survival Games</a> begin.</p>
<p>
<!-- start image div  --></p>
<p><a href="http://pc.gamespy.com/pc/minecraft/1224649p1.html"><img src="http://playftw.com/wp-content/plugins/rss-poster/cache/2781a_survival_1337367577.jpg" width="610" height="348" border="0" /></a><!--- end image div --><br /><b>Monday recap:</b></p>
<blockquote><li><a href="http://pc.gamespy.com/pc/battlefield-3/1224651p1.html" target="_blank">Battlefield 3 is trying its best to become Call of Duty</a></li>
<li><a href="http://pc.gamespy.com/articles/122/1224655p1.html" target="_blank">Happy 10th birthday Ludum Dare!</a></li>
<li><a href="http://pc.gamespy.com/pc/freedom-force/1224658p1.html" target="_blank">You and everyone else in the world have seen the movie, now it&#8217;s time to mod your own Avengers game</a></li>
</blockquote>
<p><img src="http://playftw.com/wp-content/plugins/rss-poster/cache/2781a_line.gif" width="610" height="1" /><br /><b>Tuesday, May 15: Diablo 3 Launch Filled With Gremlins</b>
<p>
It&#8217;s one of the most anticipated PC games of all-time. Yet Blizzard still wasn&#8217;t prepared for the volume of players that bombarded Diablo 3&#8242;s servers on launch day. The &#8220;Error 37&#8243; results frustrated countless fans, but after the smoke cleared, how did Diablo 3 actually play? Check out our ongoing <a href="http://pc.gamespy.com/pc/diablo-iii/1224673p1.html" target="_blank">Diablo 3 review in progress</a> to find out.</p>
<p>
<!-- start image div  --></p>
<p><a href="http://pc.gamespy.com/pc/diablo-iii/1224673p1.html"><img src="http://playftw.com/wp-content/plugins/rss-poster/cache/2781a_d3_1337368929.jpg" width="610" height="343" border="0" /></a><!--- end image div --><br /><b>Tuesday recap:</b></p>
<blockquote><li><a href="http://pc.gamespy.com/pc/diablo-iii/1224669p1.html" target="_blank">Diablo 3 is here! And someone beat it before you even started playing</a></li>
<li><a href="http://pc.gamespy.com/articles/122/1224674p1.html" target="_blank">Nvidia is taking its GPU tech to the cloud(!) for streaming gaming</a></li>
<li><a href="http://pc.gamespy.com/pc/tera-the-exiled-realm-of-arborea/1224672p1.html" target="_blank">TERA wants <i>you</i> to run for office</a></li>
</blockquote>
<p><img src="http://playftw.com/wp-content/plugins/rss-poster/cache/2781a_line.gif" width="610" height="1" /><br /><b>Wednesday, May 16: Feel the Payne All Over Again</b>
<p>
The two weeks until Max Payne 3 hits PC don&#8217;t have to go by in slow motion. Let&#8217;s put those itchy trigger fingers to good use: fire up the original Max Payne and its sequel, The Fall of Max Payne, and breathe new life into Remedy&#8217;s classics with stellar mods! You&#8217;ll be amazed at how this collection of tweaks and total conversions brings old-school Max back from retirement. Check out these <a href="http://pc.gamespy.com/pc/max-payne/1224675p1.html" target="_blank">Max Payne 1 and 2 mods</a>.</p>
<p>
<!-- start image div  --></p>
<p><a href="http://pc.gamespy.com/pc/max-payne/1224675p1.html"><img src="http://playftw.com/wp-content/plugins/rss-poster/cache/2781a_mp2-01_1337369469.jpg" width="610" height="250" border="0" /></a><!--- end image div --><br /><b>Wednesday recap:</b></p>
<blockquote><li><a href="http://pc.gamespy.com/pc/south-park/1224691p1.html" target="_blank">Gamers won&#8217;t be going on down to South Park until 2013</a></li>
<li><a href="http://pc.gamespy.com/pc/dreadline/1224700p1.html" target="_blank">Monster mash: Dreadline is a potential indie gem</a></li>
<li><a href="http://pc.gamespy.com/articles/122/1224671p1.html" target="_blank">RTS classic Kohan stole the show at a recent GameSpy LAN party</a></li>
</blockquote>
<p><img src="http://playftw.com/wp-content/plugins/rss-poster/cache/2781a_line.gif" width="610" height="1" /><br /><b>Thursday, May 17: Warlock: Master of the Arcane Casts a Spell</b>
<p>
If the Majesty fantasy franchise and Civilization had a baby, it would look a lot like Paradox&#8217;s new fantasy turn-based strategy game. Warlock: Master of the Arcane is fun, and a great deal at $20, but it&#8217;s still lacking some of those core strategy features that make Civilization so great. Learn more in our complete <a href="http://pc.gamespy.com/pc/warlock-master-of-the-arcane/1224707p1.html" target="_blank">Warlock: Master of the Arcane review</a>.</p>
<p>
<!-- start image div  --></p>
<p><a href="http://pc.gamespy.com/pc/warlock-master-of-the-arcane/1224707p1.html"><img src="http://playftw.com/wp-content/plugins/rss-poster/cache/2781a_warlock_1337370632.jpg" width="610" height="343" border="0" /></a><!--- end image div --><br /><b>Thursday recap:</b></p>
<blockquote>
<li><a href="http://pc.gamespy.com/pc/diablo-iii/1224711p1.html" target="_blank">Blizzard apologizes for rough Diablo 3 launch, delays Auction House</a></li>
<li><a href="http://pc.gamespy.com/articles/122/1224721p1.html" target="_blank">Epic Games promises the next gen gaming through Unreal Engine 4</a></li>
<li><a href="http://pc.gamespy.com/pc/diablo-iii/1224723p1.html" target="_blank">There were rainbows and ponies in Diablo 3&#8242;s launch, too &#8212; no seriously, there&#8217;s a hidden level you&#8217;ve gotta see</a>
</li>
</blockquote>
<p><img src="http://playftw.com/wp-content/plugins/rss-poster/cache/2781a_line.gif" width="610" height="1" /><br /><b>Friday, May 18: Giveaway Time!</b>
<p>
Courtesy of our friends at iBuyPower, we&#8217;re giving away a smoking hot new Nvidia GTX 680. If you live in the U.S. or Canada (sorry, international friends) and you&#8217;d like to plug a $500 GPU into your rig, head on over to GameSpy&#8217;s Facebook page, &#8220;Like&#8221; us, and provide some basic info. Good luck in <a href="https://www.facebook.com/GameSpy/app_166013376782265" target="_blank">GameSpy&#8217;s GTX 680 giveaway</a>!</p>
<p>
<!-- start image div  --></p>
<p><a href="https://www.facebook.com/GameSpy/app_166013376782265"><img src="http://playftw.com/wp-content/plugins/rss-poster/cache/2781a_gtx_1337371695.jpg" width="610" height="341" border="0" /></a><!--- end image div --><br /><b>Friday recap:</b></p>
<blockquote><li><a href="http://pc.gamespy.com/pc/far-cry-3/1224750p1.html" target="_blank">Sorry guys, that Far Cry 3 beta won&#8217;t be on PC</a></li>
<li><a href="http://pc.gamespy.com/articles/122/1224752p1.html" target="_blank">Electronic Arts didn&#8217;t want to publish any of these crowd-funded games, but it will distribute them for free!</a></li>
<li><a href="http://pc.gamespy.com/articles/122/1224749p1.html" target="_blank">Mark your calendars, 46 indie gems are getting deeply discounted on Steam next week</a></li>
</blockquote>
<p><img src="http://playftw.com/wp-content/plugins/rss-poster/cache/2781a_line.gif" width="610" height="1" /></p>
<p>Article source: <a href="http://feeds.gamespy.com/~r/gsfeeds/all/~3/AcF8Lbsj1xE/1220946p1.html">http://feeds.gamespy.com/~r/gsfeeds/all/~3/AcF8Lbsj1xE/1220946p1.html</a></p>]]></content:encoded>
			<wfw:commentRss>http://playftw.com/the-week-in-pc-gaming-may-14/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Diablo 3&#8242;s Real-Money Auction House Delayed</title>
		<link>http://playftw.com/diablo-3s-real-money-auction-house-delayed/</link>
		<comments>http://playftw.com/diablo-3s-real-money-auction-house-delayed/#comments</comments>
		<pubDate>Sat, 19 May 2012 23:16:43 +0000</pubDate>
		<dc:creator>owner</dc:creator>
				<category><![CDATA[auction house]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[RMAH]]></category>

		<guid isPermaLink="false">http://playftw.com/diablo-3s-real-money-auction-house-delayed/</guid>
		<description><![CDATA[Blizzard delays a thing? Wow, who saw this coming? I might&#8217;ve, but I couldn&#8217;t see through the wall of Diablo 3 launch error messages&#8230; Anyway, Blizzard has shifted the target date for its Real-Money Auction House: due to unspecified teething problems, the controversial money magnet will be setting up shop a week later then planned,]]></description>
			<content:encoded><![CDATA[<p><!-- start image div  --><img src="http://playftw.com/wp-content/plugins/rss-poster/cache/4c4dc_diablo_3_systems.jpg" width="610" height="250" border="0" alt="D3" /><!--- end image div --><br />
Blizzard delays a thing? Wow, who saw this coming? I might&#8217;ve, but I couldn&#8217;t see through the wall of <a class="autolink" href="http://pc.gamespy.com/pc/diablo-iii/index.html">Diablo 3</a> launch error messages&#8230; Anyway, Blizzard has shifted the target date for its <a href="http://us.battle.net/d3/en/blog/5825325/Real-Money_Auction_House_Reminder_and_Update-5_18_2012#blog target=">Real-Money Auction House</a>: due to unspecified teething problems, the controversial money magnet will be setting up shop a week later then planned, on Tuesday May 29.
<p>
After <a href="http://au.pc.gamespy.com/pc/diablo-iii/1224711p1.html" target="_blank">Diablo 3&#8242;s rocky launch</a>, I kind of get it &#8212; this is probably the kind of thing Blizzard <i>needs</i> to get working on the first go. I mean, they already messed with the $60-and-upwards we shelled out by making it so frustrating to log on to a single-player game, and the stakes are significantly higher here: if the RMAH&#8217;s launch is riddled with as many issues, Blizzard will be muddying an <i>endless stream of players&#8217; cash</i>.</p>
<p>
That means we now have an extra week-and-a-bit to simply think about the impending RMAH and, I don&#8217;t know, get angry over it or whatever. It&#8217;d be a shame to ruin the relationship this early on without trying to work through our problems with it first, though. So will you be partaking in the RMAH? What possibilities do you see for it, either as a buyer or a seller? Is this a case of being able to make a small profit off a game that most of us are already playing, will it keep out the hackers, cheats, and charlatans, or is Blizzard simply validating a pay-to-win scheme?</p>
<p>Article source: <a href="http://feeds.gamespy.com/~r/gsfeeds/all/~3/iqm0_zyCKNI/1224768p1.html">http://feeds.gamespy.com/~r/gsfeeds/all/~3/iqm0_zyCKNI/1224768p1.html</a></p>]]></content:encoded>
			<wfw:commentRss>http://playftw.com/diablo-3s-real-money-auction-house-delayed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Double Fine&#8217;s Next Game Teased</title>
		<link>http://playftw.com/double-fines-next-game-teased/</link>
		<comments>http://playftw.com/double-fines-next-game-teased/#comments</comments>
		<pubDate>Sat, 19 May 2012 23:16:37 +0000</pubDate>
		<dc:creator>owner</dc:creator>
				<category><![CDATA[characters]]></category>
		<category><![CDATA[Double Fine]]></category>
		<category><![CDATA[playable characters]]></category>
		<category><![CDATA[Ron Gilbert]]></category>

		<guid isPermaLink="false">http://playftw.com/double-fines-next-game-teased/</guid>
		<description><![CDATA[Oh look, Ron Gilbert is leaking. That&#8217;s a medical malady that he should probably get checked out, but something tells me that he&#8217;s enjoying the awkwardness. Maybe it&#8217;s something to do with the fact that he&#8217;s happily left his leak-hole unplugged, and characters from Double Fine&#8217;s newest project keep oozing out. Today marks the debut]]></description>
			<content:encoded><![CDATA[<p><!-- start image div  --><img src="http://playftw.com/wp-content/plugins/rss-poster/cache/7b581_dfadventurer_1337452539.jpg" width="610" height="250" border="0" alt="DF adventurer" /><!--- end image div --><br />
Oh look, Ron Gilbert is leaking. That&#8217;s a medical malady that he should probably get checked out, but something tells me that he&#8217;s enjoying the awkwardness. Maybe it&#8217;s something to do with the fact that he&#8217;s happily left his leak-hole unplugged, and characters from Double Fine&#8217;s newest project keep oozing out. Today marks the debut of leakage #4, <a href="http://grumpygamer.com/9544361" target="_blank">The Adventurer</a>. I can&#8217;t figure out what she&#8217;s examining. Is it a loaf of bread? I&#8217;d totally go adventurin&#8217; for some bread right now.
<p>
She joins an existing motley crew of a monk, a hillbilly, and a glowstick-bracelet-adorned time traveler. Aapparently the future will see <i>even more</i> embarrassing raver fashion. Oh god. I&#8217;m going to leave this planet now; send a spaceship to collect me when the fads have passed in a few centuries&#8217; time.</p>
<p>
Head over to <a href="http://grumpygamer.com/main" target="_blank">Ron Gilbert&#8217;s blog</a> to gawp at the full-line up of characters so far. All four will be playable characters, and as nobody&#8217;s corked this whole leakage with some kind of convenient announcement yet, we can probably assume that even more characters are being primped and powdered backstage for their mysterious, high-profile debuts. I don&#8217;t know. <a href="https://twitter.com/#!/vectorpoem/status/203146327683641344" target="_blank">Double Fine designer JP LeBreton</a> seems just as confused about the whole ordeal as we are. Really. He&#8217;s totally not putting his <a href="http://au.pc.gamespy.com/pc/psychonauts/1224619p1.html" target="_blank">Double Fine acting skills</a> to use or anything. </p>
<p>Article source: <a href="http://feeds.gamespy.com/~r/gsfeeds/all/~3/M7EGN3D_fEs/1224769p1.html">http://feeds.gamespy.com/~r/gsfeeds/all/~3/M7EGN3D_fEs/1224769p1.html</a></p>]]></content:encoded>
			<wfw:commentRss>http://playftw.com/double-fines-next-game-teased/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Assassin&#8217;s Creed Discounted On Steam</title>
		<link>http://playftw.com/assassins-creed-discounted-on-steam/</link>
		<comments>http://playftw.com/assassins-creed-discounted-on-steam/#comments</comments>
		<pubDate>Sat, 19 May 2012 23:16:26 +0000</pubDate>
		<dc:creator>owner</dc:creator>
				<category><![CDATA[Assassin's Creed]]></category>
		<category><![CDATA[enemy]]></category>
		<category><![CDATA[everything]]></category>
		<category><![CDATA[excitement]]></category>
		<category><![CDATA[fast-food]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Revelations]]></category>
		<category><![CDATA[series]]></category>
		<category><![CDATA[snuck]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://playftw.com/assassins-creed-discounted-on-steam/</guid>
		<description><![CDATA[Is that the hapless gurgle of blood welling in an enemy&#8217;s slashed throat or your oh-so-classy gurgle of excitement? Today, the Assassin&#8217;s Creed series is copping a quick, clean slash &#8212; to its pricetag. Steam has sliced away up to 75% of the cost of all games in the series. The Steam Ubisoft Assassin&#8217;s Creed]]></description>
			<content:encoded><![CDATA[<p><!-- start image div  --><img src="http://playftw.com/wp-content/plugins/rss-poster/cache/c2b0b_acsales_610.jpg" width="610" height="250" border="0" alt="AC2" /><!--- end image div --><br />
Is that the hapless gurgle of blood welling in an enemy&#8217;s slashed throat or your oh-so-classy <i>gurgle of excitement?</i> Today, the Assassin&#8217;s Creed series is copping a quick, clean slash &#8212; to its pricetag. Steam has sliced away up to 75% of the cost of all games in the series.
<p>
The <a href="http://store.steampowered.com/sale/ubi_weekend2012" target="_blank">Steam Ubisoft Assassin&#8217;s Creed sale</a> is seeing the mysterious dropping of prices all over the place. A half-price discount has snuck up on Assassin&#8217;s Creed Revelations and its associated DLC packs. Everything else gets a clean 75% &#8212; that includes the deluxe editions of both Assassin&#8217;s Creed 1 and 2. It works out to $5 and $7.50 respectively (and this is where I probably get to do the required &#8220;X game is discounted&#8221; price comparison of videogames to a fast-food lunch. Gaming is the more nutritious activity, right?).</p>
<p>
The Assassin&#8217;s Creed series blends seamlessly into the backdrop of the <a href="http://store.steampowered.com/news/8013/" target="_blank">Ubisoft weekend</a>, which sees everything in the publisher&#8217;s catalog discounted by 33%. Don&#8217;t forget to check back tomorrow &#8212; who knows which games will be taking the (price) hit next?</p>
<p>Article source: <a href="http://feeds.gamespy.com/~r/gsfeeds/all/~3/pAC2OmJ08yU/1224770p1.html">http://feeds.gamespy.com/~r/gsfeeds/all/~3/pAC2OmJ08yU/1224770p1.html</a></p>]]></content:encoded>
			<wfw:commentRss>http://playftw.com/assassins-creed-discounted-on-steam/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Is Path of Exile The Diablo 2 Fanatic&#8217;s Diablo 3?</title>
		<link>http://playftw.com/is-path-of-exile-the-diablo-2-fanatics-diablo-3/</link>
		<comments>http://playftw.com/is-path-of-exile-the-diablo-2-fanatics-diablo-3/#comments</comments>
		<pubDate>Sat, 19 May 2012 23:15:21 +0000</pubDate>
		<dc:creator>owner</dc:creator>
				<category><![CDATA[beta]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[Diablo]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[dozen]]></category>
		<category><![CDATA[Exile]]></category>
		<category><![CDATA[number]]></category>
		<category><![CDATA[path]]></category>
		<category><![CDATA[Path of Exile]]></category>
		<category><![CDATA[PoE]]></category>
		<category><![CDATA[result]]></category>

		<guid isPermaLink="false">http://playftw.com/is-path-of-exile-the-diablo-2-fanatics-diablo-3/</guid>
		<description><![CDATA[Holy crap, Diablo 3 came out this week! And yet, of the millions who&#8217;ve rushed to try it, some are finding that Blizzard&#8217;s new take on the old formula isn&#8217;t quite scratching the same itch that Diablo 2 does. Where&#8217;s a loot-addicted PC gamer to turn, other than venting on a message board? In the]]></description>
			<content:encoded><![CDATA[<p>Holy crap, <a class="autolink" href="http://pc.gamespy.com/pc/diablo-iii/index.html">Diablo 3</a> came out this week! And yet, of the millions who&#8217;ve rushed to try it, some are finding that Blizzard&#8217;s new take on the old formula isn&#8217;t quite scratching the same itch that Diablo 2 does. Where&#8217;s a loot-addicted PC gamer to turn, other than venting on a message board? In the beta for upstart action-RPG <a class="autolink" href="http://pc.gamespy.com/pc/path-of-exile/index.html">Path of Exile</a>, you&#8217;ll find a much more &#8220;Diablo 2: Part 2&#8243; experience. Funnily enough, developer <a class="autolink" href="http://www.gamespy.com/company/085/085300.html">Grinding Gear Games</a> just held an open &#8220;stress test&#8221; for Path of Exile over this last weekend. I&#8217;m absolutely certain the timing was just a totally unanticipated coincidence and that the Earth is flat.
</p>
<p>Path of Exile resembles nothing so much as an alternate-universe Diablo sequel where a dark and gory atmosphere, complex skill interactions, and the ability to completely gimp your character with poorly thought-out decisions are all still critical parts of the experience. Sure, it makes concessions to modernity with its fancy-schmancy 3D graphics, but it does so while so perfectly aping Diablo 2&#8242;s aesthetic that one could be easily forgiven for getting them mixed up at a glance.
<p>
<b>Monster Pinata</b></p>
<p>
While the item-hunting loot-pinata gameplay is nearly identical to what we&#8217;re used to from Diablo and its host of clones, PoE actually changes things up a bit with its skill system, which cribs just as much from Final Fantasy games as western hack-n-slashers. Its passive skill tree is functionally the same as the sphere grid in Final Fantasy 10, with everyone sharing a single enormous map of nodes, the entirety of which can be navigated by characters of any class. </p>
<p>
<!-- start image div  --></p>
<p><img src="http://playftw.com/wp-content/plugins/rss-poster/cache/7e937_killtake_1337459561.jpg" width="610" height="343" border="0" /><!--- end image div --><br />
The six different classes each have their own starting point on the grid, which makes obtaining certain stat increases and passive skills easier for each, but there&#8217;s nothing to stop a bloody-minded Witch from pursuing the Marauder&#8217;s elemental resistance and regeneration bonuses. The result is a huge number of viable builds, along with an even larger number of completely non-viable ones.
<p>
There will inevitably be some flavor-of-the-month-ism cropping up, but this system offers much more than &#8220;oh screw it, just make a hammerdin.&#8221; Skills, meanwhile, are granted by gems which are socketed in weapons and armor and can be further enhanced by modifiers in linked slots, and the result is absurdly complex and nuanced. </p>
<p>
<b>Geared for Success</b></p>
<p>
This is still very much a gear-driven game, and PoE adds to the acquisition of random junk with extensive customization options. About a dozen different types of orbs can be acquired and used to rearrange the slots on a piece of gear. Change the color of sockets to accommodate different gems, turn common equipment into rare or magical items, or clear bonuses away and reshuffle them completely. In fact, these orbs are Path of Exile&#8217;s de-facto currency in the absence of gold. For all intents and purposes, bartering items for orbs isn&#8217;t any different than doing so for gold, except for the name and the fact that as useful items they provide their own built-in money sink. The only thing missing is runaway inflation. Yeah, I&#8217;ll miss that. </p>
<p>
<!-- start image div  --></p>
<p><img src="http://playftw.com/wp-content/plugins/rss-poster/cache/7e937_Path_of_Exile_Screenshot_74_1337459604.jpg" width="610" height="343" border="0" /><!--- end image div --><br />
Even better than all that, Path of Exile happens to be free. At least, it will be come June, and Grinding Gear is strongly emphasizing its &#8220;ethical&#8221; approach to the microtransaction angle. When this thing hits, anything you might throw real cash down on should be purely aesthetic and won&#8217;t offer anything remotely resembling &#8220;pay to win.&#8221; Time will tell on that promise, but those words are like music to gamers&#8217; ears.
<p>
<b>$10 Beta</b></p>
<p>
If you missed the open beta and need your old-school loot fix <i>now</i>, you can still get beta access if you drop a minimum of $10 on future microtransaction content. At present there are only two acts available, but they&#8217;re substantial, and with four difficulties to play through it&#8217;s possible to run a character up to about level 70 without much in the way of grinding. But be warned: trade windows and an auction house have also yet to be implemented, so if you want to do much exchanging of goods it&#8217;ll have to be by partying up with someone, dropping the loot on the ground, and then walking past each other like a cheesy movie hostage exchange. </p>
<p>
<!-- start image div  --></p>
<p><img src="http://playftw.com/wp-content/plugins/rss-poster/cache/7e937_Path_of_Exile_Screenshot_88_1337459653.jpg" width="610" height="343" border="0" /><!--- end image div --><br />
Content is still being added pretty regularly, and I already got an easy hundred hours of entertainment out of that 10 bucks. Anyway, whether you&#8217;re in the &#8220;D3 sucks cuz they changed it too much and Torchlight is too cartoony&#8221; club or just a little budget-conscious, Path of Exile might be closer to your ideal. If, conversely, you happen to have a stupid amount of money to throw around, Grinding Gear offers a $1,000 option that gives you a diamond-studded non-combat kiwi pet, among other things. I&#8217;ve already seen a half dozen of those running around in the wild, so there are at least a few people out there who like this thing enough to bleed a small fortune at it.
</p>
<p><img src="http://playftw.com/wp-content/plugins/rss-poster/cache/7e937_line.gif" width="610" height="1" /><br /><img src="http://playftw.com/wp-content/plugins/rss-poster/cache/d191d_spy.jpg" align="left" /><b>Spy Guy says</b>: The existence of Path of Exile just goes to show that regardless of where Blizzard takes its franchises, there will always be options where PC gamers can turn to if they aren&#8217;t feeling it. However, if you want a dark, gritty action-RPG you can play offline, you&#8217;ll have to wait until Grim Dawn comes out next year.</p>
<p>Article source: <a href="http://feeds.gamespy.com/~r/gsfeeds/all/~3/qAZbz0_EPFM/1224771p1.html">http://feeds.gamespy.com/~r/gsfeeds/all/~3/qAZbz0_EPFM/1224771p1.html</a></p>]]></content:encoded>
			<wfw:commentRss>http://playftw.com/is-path-of-exile-the-diablo-2-fanatics-diablo-3/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Scoop! Podcast: Episode 246</title>
		<link>http://playftw.com/game-scoop-podcast-episode-246/</link>
		<comments>http://playftw.com/game-scoop-podcast-episode-246/#comments</comments>
		<pubDate>Sat, 19 May 2012 11:18:57 +0000</pubDate>
		<dc:creator>owner</dc:creator>
				<category><![CDATA[Anthony Gallegos]]></category>
		<category><![CDATA[Daemon]]></category>
		<category><![CDATA[Daemon Hatfield]]></category>
		<category><![CDATA[damage]]></category>
		<category><![CDATA[funny bone]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Game Scoop]]></category>
		<category><![CDATA[Greg Miller]]></category>
		<category><![CDATA[Inquiring]]></category>
		<category><![CDATA[massive damage]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Ryan Clements]]></category>
		<category><![CDATA[Scoop]]></category>
		<category><![CDATA[Stars]]></category>
		<category><![CDATA[Want]]></category>
		<category><![CDATA[weekly show]]></category>

		<guid isPermaLink="false">http://playftw.com/game-scoop-podcast-episode-246/</guid>
		<description><![CDATA[Welcome back to Game Scoop!, IGN&#8217;s weekly show that attacks your funny bone for massive damage. Your guides this week will be Daemon Hatfield, Greg Miller, Anthony Gallegos, and Ryan Clements. This week: Diablo III, what gamers want from next-generation consoles, and new characters confirmed for PlayStation All-Stars Battle Royale. Want to download this podcast]]></description>
			<content:encoded><![CDATA[<p>			<!-- START: top press release label --><br />
			<!-- END: top press release label -->		</p>
<p>Welcome back to Game Scoop!, IGN&#8217;s weekly show that attacks your funny bone for massive damage. Your guides this week will be <a href="http://twitter.com/#!/DaemZero" target="_blank"><b>Daemon Hatfield</b></a>, <a href="https://twitter.com/#!/gameovergreggy" target="_blank"><b>Greg Miller</b></a>, <a href="https://twitter.com/#!/chufmoney" target="_blank"><b>Anthony Gallegos</b></a>, and <a href="https://twitter.com/#!/pwamcider" target="_blank"><b>Ryan Clements</b></a>.
</p>
<p>
This week: Diablo III, what gamers want from next-generation consoles, and new characters confirmed for PlayStation All-Stars Battle Royale.
</p>
<p>
Want to download this podcast automatically each week? <a href="http://itunes.apple.com/us/podcast/ign.com-game-scoop!/id276268226" target="_blank"><b>Subscribe here</b></a>.
</p>
<p>
Please to enjoy:<br />
</p>
<p><b>Inquiring minds:</b> <b>e-mail us your questions</b>.<br />
</p>
<p></p>
<p>Article source: <a href="http://feeds.ign.com/~r/ignfeeds/all/~3/WCtfuJfTr08/1224755p1.html">http://feeds.ign.com/~r/ignfeeds/all/~3/WCtfuJfTr08/1224755p1.html</a></p>]]></content:encoded>
			<wfw:commentRss>http://playftw.com/game-scoop-podcast-episode-246/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mass Effect 3 Multiplayer DLC Incoming?</title>
		<link>http://playftw.com/mass-effect-3-multiplayer-dlc-incoming/</link>
		<comments>http://playftw.com/mass-effect-3-multiplayer-dlc-incoming/#comments</comments>
		<pubDate>Sat, 19 May 2012 11:17:05 +0000</pubDate>
		<dc:creator>owner</dc:creator>
				<category><![CDATA[IGN Entertainment]]></category>
		<category><![CDATA[Mass Effect 3 Multiplayer DLC Incoming]]></category>
		<category><![CDATA[Support Privacy Policy]]></category>
		<category><![CDATA[User Agreement]]></category>

		<guid isPermaLink="false">http://playftw.com/mass-effect-3-multiplayer-dlc-incoming/</guid>
		<description><![CDATA[By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement. Copyright 1996-2012, IGN Entertainment, Inc. Support Privacy Policy User Agreement RSS Feeds AdChoices Article source: http://feeds.gamespy.com/~r/gsfeeds/all/~3/eFFYlvNI_-Q/1224728p1.html]]></description>
			<content:encoded><![CDATA[<p>By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the <a href="http://corp.ign.com/user-agreement.html">User Agreement</a>.</p>
<p>Copyright 1996-2012, IGN Entertainment, Inc.</p>
<ul class="ignFooter-linkList">
<li><a href="http://support.ign.com/">Support</a></li>
<li><a href="http://corp.ign.com/privacy.html">Privacy Policy</a></li>
<li><a href="http://corp.ign.com/user-agreement.html">User Agreement</a></li>
<li><a class="ignFooter-linkRss" href="http://corp.ign.com/feeds.html" title="Subscribe to RSS Feeds">RSS Feeds</a></li>
<li class="last"><a href="http://corp.ign.com/privacy.html#adchoices">AdChoices</a></li>
</ul>
<p>Article source: <a href="http://feeds.gamespy.com/~r/gsfeeds/all/~3/eFFYlvNI_-Q/1224728p1.html">http://feeds.gamespy.com/~r/gsfeeds/all/~3/eFFYlvNI_-Q/1224728p1.html</a></p>]]></content:encoded>
			<wfw:commentRss>http://playftw.com/mass-effect-3-multiplayer-dlc-incoming/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>38 Studios Unveils Project Copernicus</title>
		<link>http://playftw.com/38-studios-unveils-project-copernicus/</link>
		<comments>http://playftw.com/38-studios-unveils-project-copernicus/#comments</comments>
		<pubDate>Sat, 19 May 2012 11:17:03 +0000</pubDate>
		<dc:creator>owner</dc:creator>
				<category><![CDATA[38 Studios]]></category>
		<category><![CDATA[38 Studios Unveils Project Copernicus There]]></category>
		<category><![CDATA[boot]]></category>
		<category><![CDATA[Elder]]></category>
		<category><![CDATA[Elder Scrolls Online]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[R.A. Salvatore]]></category>
		<category><![CDATA[Screenshot]]></category>
		<category><![CDATA[state]]></category>
		<category><![CDATA[studio]]></category>
		<category><![CDATA[Studios]]></category>
		<category><![CDATA[the financial state]]></category>
		<category><![CDATA[Trailer]]></category>

		<guid isPermaLink="false">http://playftw.com/38-studios-unveils-project-copernicus/</guid>
		<description><![CDATA[There has been a lot of not-so-great news lately about the financial state of 38 Studios over the last several days. Despite all of that, today the studio showed off a brief trailer that unveils that their MMORPG is indeed for real, and it&#8217;s looking pretty darn good to boot. Very little is still known]]></description>
			<content:encoded><![CDATA[<p>
There has been a lot of <a href="http://www.wpri.com/dpp/news/politics/local_politics/gov-chafee-news-conference-38-studios" target="_blank">not-so-great news</a> lately about the financial state of 38 Studios over the last several days. Despite all of that, today the studio showed off a brief trailer that unveils that their MMORPG is indeed for real, and it&#8217;s looking pretty darn good to boot.</p>
<p>
Very little is still known about this project (like what it&#8217;s going to be called), other than the fact that R.A. Salvatore is helping pen the lore behind this world, much like he did with the recently released Kingdoms of Amalur: Reckoning. Perhaps more details will be revealed at E3 in a couple of weeks. What do you think so far? Personally I think it looks a hell of a lot better than that <a href="http://pc.gamespy.com/pc/elder-scrolls-online/1224380p1.html" target="_blank">first screenshot of Elder Scrolls Online</a>.</p>
<p>Article source: <a href="http://feeds.gamespy.com/~r/gsfeeds/all/~3/q_VV_uwcpR0/1224763p1.html">http://feeds.gamespy.com/~r/gsfeeds/all/~3/q_VV_uwcpR0/1224763p1.html</a></p>]]></content:encoded>
			<wfw:commentRss>http://playftw.com/38-studios-unveils-project-copernicus/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Free Agent: Quake Live</title>
		<link>http://playftw.com/free-agent-quake-live/</link>
		<comments>http://playftw.com/free-agent-quake-live/#comments</comments>
		<pubDate>Sat, 19 May 2012 11:15:18 +0000</pubDate>
		<dc:creator>owner</dc:creator>
				<category><![CDATA[CTF]]></category>
		<category><![CDATA[Quake III]]></category>
		<category><![CDATA[Quake Live]]></category>

		<guid isPermaLink="false">http://playftw.com/free-agent-quake-live/</guid>
		<description><![CDATA[GameSpy&#8217;s Free Agent is your advance recon into the world of free-to-play games. His mission: jump into a free game every week and put in some hours to see how much fun can be had without spending a cent, then try out some paid items to see if they&#8217;re worth the asking price. This week,]]></description>
			<content:encoded><![CDATA[<p><i>GameSpy&#8217;s Free Agent is your advance recon into the world of free-to-play games. His mission: jump into a free game every week and put in some hours to see how much fun can be had without spending a cent, then try out some paid items to see if they&#8217;re worth the asking price. This week, he&#8217;s getting a history lesson on both F2P and shooters with id Software&#8217;s F2P blast from the past, <a class="autolink" href="http://cheats.gamespy.com/web-games/quake-zero/index.html">Quake Live</a>. But will he rocket jump into the fray with greatest of ease, or will his wallet get repeatedly fragged until it ragequits existence?</i></p>
<p>
<img src="http://playftw.com/wp-content/plugins/rss-poster/cache/9f3ab_QLFA.jpg" /></p>
<p>
<b>No Money Down</b></p>
<p>
My first Quake Live match was a bit of a wakeup call. And by &#8220;a bit,&#8221; I mean &#8220;the kind encountered by someone who&#8217;s spent the last 30 years in a coma.&#8221; I had no idea how much my fast-paced arena FPS muscles had atrophied until I sluggishly meandered <i>right into</i> rocket after rocket in a blistering round of CTF. Honestly, it was pretty embarrassing. Even so, it also etched another none-too-subtle point into my brain: the modern shooter landscape &#8212; F2P or not &#8212; is pretty much entirely bereft of this sort of thing. </p>
<p>
<!-- start image div  --></p>
<p><img src="http://playftw.com/wp-content/plugins/rss-poster/cache/9f3ab_chrome2012-05-1804-32-05-13_1337398844.jpg" width="610" height="343" border="0" /><!--- end image div --><br />
No, I&#8217;m not trying to turn this into yet another war of words between old and new-school shooter fans. But iron sharpens iron, and I entered the fray with the equivalent of a blade that&#8217;d been honed on a cat scratcher. There is, however, a bright side to my bellyflop: Quake Live is pure Quake to its very core. Live is, after all, a repurposed version of Quake III: Arena, so the speed, iconic weapons, and over-the-top level selection are present and accounted for. Almost all of that stuff is open from the get-go, too. Meanwhile, standard modes &#8212; team deathmatch, free-for-all, duel, CTF, and clan arena &#8212; round out the package quite nicely. Clan arena especially ended up ensnaring me in a diabolical web of, &#8220;Oh, just five more minutes,&#8221; with its mix of surprisingly tactical team play and rapid-fire bursts of round-based chaos.
<p>
With the exception of some of the more outlandish maps and a few non-traditional modes (Harvester, Freeze Tag, Red Rover, Attack and Defend, Domination, 1-Flag CTF), Live was pretty much my playground from the moment I <a href="http://www.quakelive.com/" target="_blank">installed its browser plug-in</a>. In that respect, Quake Live is pretty much the free-to-play dream: near-instant fun for nary a nickel, dime, arm, leg, or firstborn child. I simply signed up, picked my poison from a fairly intuitive match browser, and, after a brief YouTube-style ad, I was fragging away light as a feather &#8212; in large part because I wasn&#8217;t weighed down by the lingering guilt of some ill-advised purchase. </p>
<p>
<!-- start image div  --></p>
<p><img src="http://playftw.com/wp-content/plugins/rss-poster/cache/9f3ab_chrome2012-05-1804-33-55-90_1337398903.jpg" width="610" height="343" border="0" /><!--- end image div --><br />
In that respect, Quake Live&#8217;s old-school heritage pairs up well with its shiny new business model. It&#8217;s <i>incapable</i> of charging for weapon unlocks, perks, and things of that sort, simply because Quake III was designed long before those things even existed. Somewhat amazingly, it didn&#8217;t even ask me to pony up for character skins. I had access to nearly 60 intergalactic gluttons for punishment &#8212; from space bikers to eyeball monsters &#8212; right off the bat. Really, the only thing that screamed &#8220;You are missing out!&#8221; was the option to sample a few Domination matches.
<p>
<b>Insert Coin</b></p>
<p>
Thanks to the giant, always-present Pro membership ad in the browser&#8217;s upper right-hand corner, it wasn&#8217;t very hard to sign up. In addition to unlocking a handful of maps and the aforementioned modes, a $4-per-month (nearly $50 annually) Pro subscription granted me the ability to start my own matches instead of simply hopping into the queue for somebody else&#8217;s and hoping for the best. The range of customization options at my disposal  proved almost intoxicating as well. I became an equal parts loved and feared deity of map managing, forging lopsided weapon stats and even using my vast array of sliders to alter the very forces of <i>friction</i>, just because I could. I&#8217;m not sure I&#8217;ve ever seen such minute attention to detail in an F2P game. </p>
<p>
<!-- start image div  --></p>
<p><img src="http://playftw.com/wp-content/plugins/rss-poster/cache/9f3ab_chrome2012-05-1804-38-47-09_1337398946.jpg" width="610" height="343" border="0" /><!--- end image div --><br />
But then the whole system falls apart. See, there aren&#8217;t actually any microtransactions in Quake Live; you&#8217;re either a subscriber or you aren&#8217;t &#8212; a have or a have-not. And while countless volumes have been written about power and inequality over the course of human history, Quake Live&#8217;s book report is just one game-browser page long. Generally, scrolling through it yields one or two premium/pro mode matches &#8212; which, far more often than not, are too underpopulated to actually get a match off the ground. Meanwhile, I tried starting a game of the Live-exclusive Freeze Tag mode, only for my server to get the cold shoulder for 15 minutes until it automatically shut down. The bottom line? There simply aren&#8217;t enough premium/pro players to make these things feasible.
<p>
Oh, but wait, Quake Live offers the option for Pros to invite <i>five whole standard players</i> to a pro/premium mode or map. Gee, that&#8217;s enough for nearly half a game! Thanks so much for that, id.  </p>
<p>
<b>Free or Flee?</b></p>
<p>
Quake Live is an excellent free experience, nailing the meat-and-potatoes basics of fleet-footed arena-based shooting without walling off anything truly essential. However, if you&#8217;d like to broaden your mode horizons and have the option to customize matches to your heart&#8217;s content, a $4/month Pro subscription is pretty much your only option. Just be prepared to sigh loudly as potential combatants opt to play yet another round of team deathmatch instead.   </p>
</p>
<p><img src="http://playftw.com/wp-content/plugins/rss-poster/cache/9f3ab_line.gif" width="610" height="1" /><br /><img src="http://playftw.com/wp-content/plugins/rss-poster/cache/9f3ab_spy.jpg" align="left" /><b>Spy Guy says</b>: Far be it from me to complain about a setup where the free version is better than the paid one! Good old-fashioned Quake III may not be the shiniest shooter around, but it remains one of the best. Have you tried it? How do your twitch skills hold up after all these years?</p>
<p>Article source: <a href="http://feeds.gamespy.com/~r/gsfeeds/all/~3/vEtrDMsN5Yk/1224765p1.html">http://feeds.gamespy.com/~r/gsfeeds/all/~3/vEtrDMsN5Yk/1224765p1.html</a></p>]]></content:encoded>
			<wfw:commentRss>http://playftw.com/free-agent-quake-live/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>EA Origin wants crowd-funded games</title>
		<link>http://playftw.com/ea-origin-wants-crowd-funded-games/</link>
		<comments>http://playftw.com/ea-origin-wants-crowd-funded-games/#comments</comments>
		<pubDate>Sat, 19 May 2012 05:14:56 +0000</pubDate>
		<dc:creator>owner</dc:creator>
				<category><![CDATA[EA Origin]]></category>
		<category><![CDATA[Hah]]></category>
		<category><![CDATA[Kickstart]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[SNK]]></category>
		<category><![CDATA[Time Splitters]]></category>

		<guid isPermaLink="false">http://playftw.com/ea-origin-wants-crowd-funded-games/</guid>
		<description><![CDATA[ ExplicitMike  Techn1c4l Hah! I really wish SNK and some other companies would at least offer us a chance to kickstart some projects. Certainly, there are some old favorites that I&#8217;d love to see again, but if they have to self-fund or get a publisher for, will never see the light of day again.   On the Time]]></description>
			<content:encoded><![CDATA[<p> <span class="namespace lf reply"><span class="namespace-reply">ExplicitMike</span></span>  <span class="namespace lf reply"><span class="namespace-reply">Techn1c4l</span></span> Hah! I really wish SNK and some other companies would at least offer us a chance to kickstart some projects. Certainly, there are some old favorites that I&#8217;d love to see again, but if they have to self-fund or get a publisher for, will never see the light of day again.</p>
<p> </p>
<p>On the Time Splitters article the other day a poster was raging about there not going to be another one. I told them that they should email Free Radical and at least suggest a Kickstarter for a new one. $1-2 million, with people paying $50+ getting a copy of the game automatically (which seems pretty normal). Sure, that&#8217;s a small budget by modern console standards, but it&#8217;d be good for a PC, XBLA or PSN downloadable game, and could be made as they want it to be, not how the publisher wants it. Plus, its a lot safer going via downloads than retail.</p>
<p> </p>
<p>Crowdsourcing has tremendous potential, and lets us put our money where our mouth is.</p>
<p>Article source: <a href="http://www.gamespot.com/news/ea-origin-wants-crowd-funded-games-6377513">http://www.gamespot.com/news/ea-origin-wants-crowd-funded-games-6377513</a></p>]]></content:encoded>
			<wfw:commentRss>http://playftw.com/ea-origin-wants-crowd-funded-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

