Tag Archive for BioWare

Free Weekend Trial for Star Wars: The Old Republic


If the fantasy setting of that… other game that’s out this week isn’t really up your alley, Star Wars: The Old Republic is offering a free trial this weekend. From midnight CDT tonight to 2:00 a.m. on Monday, the sci-fi MMO will be open to all new players for download and play. Heck, you can even check it out when Diablo 3′s servers go down.

BioWare notes that this free trial is only for those who have not participated in past free events. For those who choose to pick SWTOR up after their time with the trial, fear not, your characters will not be deleted. You can simply pick them up and continue on their journey. I enjoyed my time with the game quite a bit, and I expect those with any love for Bioware’s single-player RPGs will feel much the same way.

Get more info about the free trial at the Star Wars: The Old Republic FAQ, and watch the Weekend Free Trial page for info on upcoming events.

Article source: http://feeds.gamespy.com/~r/gsfeeds/all/~3/b6ScgmqZkXc/1224697p1.html

Star Wars: The Old Republic Discounted

SWTOR

It took me way too long to figure out why May the 4th was dubbed “Star Wars Day.” (Tip, if you’re slow like me: say it out loud, and translate from the lisp.) In celebration, BioWare’s docked the price of Star Wars: The Old Republic. If you’ve been thinking about getting into the MMO’s intergalactic funtimes, now’s your chance – the offer expires this Sunday.

Both the Standard Edition (in digital or physical forms) and the Digital Deluxe Edition (in, er, digital form) receive hefty discounts of $25 and $35, respectively. The intimidating price tag on the physical Collector’s Edition remains unchanged, sadly.

This isn’t a bad deal, especially considering that both versions come with a month of game time (with additional time just a conveniently placed checkbox away). Even if you treat it like any other game that you’ll move on from in a month, you’ll probably get some decent returns for your money here – there’s no better time to take up your virtual lightsaber.

Article source: http://feeds.gamespy.com/~r/gsfeeds/all/~3/ryYbDr6JA9Y/1224401p1.html

Mass Effect 3 challenges hit PlayStation 3

PlayStation 3 Mass Effect 3 users will finally get to try out the role-playing game’s weekend Multiplayer Challenges beginning tonight, BioWare announced today on its official website.


PS3 Mass Effect 3 gamers have finally been invited to the party.

PS3 Mass Effect 3 gamers have finally been invited to the party.

This weekend’s “Operation Exorcist” event will be the first open to PS3 users, but it won’t be the last. All future N7 Weekend Challenges will come to Sony’s home console, BioWare said.

Earlier this month, BioWare indicated that Sony had not yet approved the promotion to run on the PS3. Mass Effect 3 Multiplayer Challenges are promotional weekend events that have been running since launch for the Xbox 360 and PC versions of the game.

“Operation Exorcist” challenges players to survive until extraction on any map on Gold difficulty, and separately to kill 1,000,000 Cerberus Phantoms between this evening at 6 p.m. PDT and April 30 at 5 p.m. PDT. If successful in each endeavor, all players will score a Victory Pack and Commendation Pack, respectively.

Article source: http://www.gamespot.com/news/mass-effect-3-challenges-hit-playstation-3-6374015

Mass Effect 3′s Operation Exorcist Begins this Friday


BioWare has revealed their next multiplayer weekend promotion for Mass Effect 3. Operation Exorcist will run from this Friday 4/27 at 6pm PST through Monday 4/30 at 5am PST for Xbox 360 and PC players.

Instead of giving out XP boosts this time you’ll have the following challenges to achieve:

  • Allied Goal: Kill 1,000,000 Cerberus Phantoms to complete the Allied Goal, which will earn all players a Victory Pack.
  • Squad Goal: Stay alive until extraction on any map and any enemy on Gold difficulty to earn Commendation Packs to all squad mates.

Are you playing through Mass Effect 3′s multiplayer mode? If so, do you plan on hitting Operation Exorcist this weekend? Let us know in the comments!

Article source: http://feeds.ign.com/~r/ignfeeds/all/~3/HkEjMK7Dke4/1223778p1.html

Server Mergers Coming to SWTOR?


Hey. Hey. Hear that? What is it? Why, it’s the sound of my own voice echoing back at me from a galaxy of empty. I haven’t run into another player on Alderaan for a good half hour. My Star Wars: The Old Republic server, which I used to wait patiently in hour-long queues to enter, now barely ever strays beyond a “light” player load. It’s just me and the sad remnants of a once-bustling population here, with only the echoes of voices. I swear they’re not just in my head.

While BioWare maintains that Star Wars: The Old Republic’s subscriber numbers have not been dropping, lead writer Daniel Erickson, in an interview with PC Gamer, attributes low player numbers to a decline in “concurrent users” at peak times. Despite this, he claims that they are doing “anything and everything” to keep the dwindling communities strong.

Erickson confirmed that means that the dreaded, desperate measure of a withering MMO, the server merge, is being considered.

While it would certainly boost player numbers, I can’t help feeling like it’d clear out the universe in other ways – I mean, having two populations be forced into each other’s worlds overnight somewhat negates the work we’ve put into building our respective servers’ communities from the game’s beginning. I like to think I had a hand in helping my community grow (and even dwindle), and knowing its population could double at BioWare’s whim just doesn’t engage me as an MMO player. And yeah, okay, maybe I’m getting used to being the only voice on my server. Maybe I don’t want to share my abandoned planets.

While Erickson dodges any outright confirmation, it sounds like server mergers are something we’ll still have to be mindful of in the future for our lightsaber-wielding toons.

Article source: http://feeds.gamespy.com/~r/gsfeeds/all/~3/4R3zmLYH8Y0/1223644p1.html

Star Wars: The Old Republic not losing subscribers, says dev

BioWare’s massively multiplayer online role-playing game Star Wars: The Old Republic is not suffering subscriber defections, according to project lead designer Daniel Erickson.


The Old Republic isn't shedding subscribers, claims BioWare.

The Old Republic isn’t shedding subscribers, claims BioWare.

Speaking to PC Gamer, Erickson claims subscriber numbers have not dipped, but concurrent users during peak play times have. This, Erickson said, is why players may have experienced “light” server populations.

The developer said BioWare is considering merging servers in response the lessened concurrent user population, but this action is not a priority. Erickson also made clear that BioWare is doing “anything and everything” to spike the concurrent user figure.

“Nothing is off the table when it comes to making sure our communities are strong and active on each server,” he said.

To help encourage players to regularly return to The Old Republic, Erickson said BioWare is seeking to design quests and one-off events with greater variety and impact.

Additionally, Erickson responded to criticisms of BioWare being slow to create new end-game content. He said because The Old Republic is a fully-voiced MMORPG, creating quests takes a big longer, though he said, “We’re getting sprier all the time.”

Star Wars: The Old Republic–which reportedly cost $200 million to develop–was released in December to a warm critical reception after six years of development. It sold 2 million copies and gathered 1.7 million subscribers by publisher Electronic Arts’ latest report.

Article source: http://www.gamespot.com/news/star-wars-the-old-republic-not-losing-subscribers-says-dev-6373226

Star Wars: The Old Republic’s Epic Loot


The 1.2 update for Star Wars: The Old Republic added quite a bit of content, including dungeons, a PvP Warzone, and a Legacy system to encourage you to create another character and check out the level 1 through 50 experience from another perspective. In addition to a host of performance and systems changes, BioWare also added entirely new sets of armor for you to chase at max level for PvP and PvE gameplay. You can check out a gallery of the PvP sets below, which in most cases feature more diverse, distinct styles compared to the sets already in the game.























What do you think? Are the sets worth chasing?

Article source: http://feeds.ign.com/~r/ignfeeds/all/~3/FxqyWTBBEtA/1223260p1.html

SWTOR character transfers now available for APAC region

EA is giving Star Wars: The Old Republic players in Asia-Pacific territories the chance to transfer their characters to a locally hosted server for free from now until April 24.


EA is offering free SWTOR character transfers to APAC servers until April 24.

EA is offering free SWTOR character transfers to APAC servers until April 24.

To qualify for the offer, players in Australia, New Zealand, Hong Kong, and Singapore must have purchased BioWare’s Star Wars MMO, redeemed a Game Product Registration Code, and have entered valid billing information or a Pre-Paid Game Time Card prior to Tuesday, February 28 at 5:01 p.m. EDT/7:01 p.m. NZDT/2:01 p.m. HKT/2:01 p.m. SGT.

Only characters created before this time will qualify for the free transfers. Players can check to see whether they qualify by checking the “My Account” screen on StarWarsTheOldRepublic.com and clicking the “Asia Pacific Transfers” link on the right-side menu.

Players who qualify can request character transfers to an Asia-Pacific server by filling out and submitting the information on the Asia-Pacific Transfers page on the site. Players will have until Tuesday, April 24 at 2:01 p.m. EDT/4:01 p.m. NZST/12:01 p.m. HKT/12:01 p.m. SGT to place their requests.

According to EA, character transfers will begin processing on the same day, and may take up to seven days to complete. Once a player’s character has been transferred to an Asia-Pacific server, they will receive a notification email linked to their SWTOR account.

More information can be found on the official SWTOR site.

Article source: http://www.gamespot.com/news/swtor-character-transfers-now-available-for-apac-region-6372157

We don’t do Nintendo development, says Baldur’s Gate dev

Baldur’s Gate: Enhanced Edition is headed for iPads and PCs, but don’t expect the Overhaul Games revival of the BioWare role-playing game to hit the Wii U anytime soon.


Not all touch-screen systems will be getting the Enhanced Edition of Baldur's Gate.

Not all touch-screen systems will be getting the Enhanced Edition of Baldur’s Gate.

When asked on Twitter about the possibility of a Wii U version given the system’s iPad-like touch-screen controller, founder of Overhaul parent company Beamdog Trent Oster didn’t dance around the subject.

“We don’t do Nintendo development,” Oster said. “Our previous experience with Nintendo was enough to ensure there will not be another.”

Last year, Beamdog released a port of the BioWare action game MDK2 for WiiWare. In a follow-up post, Oster explained what about that experience soured him on working with Nintendo again.

“My problems with Nintendo are: requiring 6,000 unit sales before payment, a certification process that took us 9 months, and a 40MB limit,” Oster said.

Oster went on to call the Wii a toy instead of a console, citing the system’s low attach rate. “You buy a Wii, Wii sports and never buy another game,” Oster said. “Bad for devs.”

Due out this summer, Baldur’s Gate: Enhanced Edition runs on an updated version of the Infinity Engine and will include the Tales of the Sword Coast expansion pack. In addition, Overhaul Games is adding never-before-seen content to the game, including a “new adventure” and party member.

Article source: http://www.gamespot.com/news/we-dont-do-nintendo-development-says-baldurs-gate-dev-6372032

What’s Next for Mass Effect?


Mass Effect 3 acts as a fitting conclusion to BioWare’s expansive sci-fi trilogy. But the tale of Commander Shepard’s travails is the only timeline in that universe we’ve ever experienced. In such a richly layered fictional world, there must be more to see.

BioWare’s talented writers have given us a glimpse into key historical events that shaped the trilogy’s era. There are reams of lore referred to, but never experienced first-hand, offering plenty of opportunities for great new games. Let’s explore five such stories, and how they might play out within the confines of different gaming genres.

(Thank you to Brian Altano for the art accompanying each idea.)

In the grand scheme of things, humanity was a latecomer to the galactic scene. While races like the Asari were already mining Helium-3 from gas giants, running into other civilizations and colonizing planets, humanity was barely exploring its own solar system. Yet, by 2148, humans had stumbled upon ancient Prothean ruins on Mars that gave way to what would prove to be integral technology, including faster-than-light travel and the beginnings of mass effect mastery. A year later, humans figured out Pluto’s moon Charon was actually artificial. It was a mass relay, giving humanity access to myriad unexplored sections of the galaxy.




We know when these events happened, but we don’t quite know how everything went down. Was there intense Earth-side fighting over the ruins? Were corporations quarrelling over the rights to the dig site and mass relay? Did proof that we’re not alone in the universe begin to uproot Earth’s religions? A game exploring these stories would be fascinating. Perhaps a well-made Deus-Ex-like shooter, spread across multiple venues, would be best equipped to illustrate such a plot-heavy tale, rife with nuance and implications.

With the discovery of the Charon Mass Relay, humans quickly found new sections of the galaxy to explore. Despite an understanding that the Protheans were real, humanity still didn’t expect to quickly encounter another race. But they did. In 2157, humans ran into the Turians at Relay 314. Humans were trying to activate the mass relay, not realizing that this wasn’t standard protocol (as you never quite know what rests on the other side of the relay).

The Turians subsequently attacked, starting a conflict that nearly spiraled out of control. Humanity battled the Turians staunchly, with the conflict centering around the human colony known as Shanxi.




Such a fight wrought with military and political implications reeks of a first-person shooter, perhaps one akin to the cancelled Mass Effect FPS BioWare had once worked on. But like all other would-be Mass Effect games, there would have to be close attention paid to story, too. After all, the result of the First Contact War was humanity’s realization that there were many other races in the galaxy. Then again, negative repercussions could be felt, too. Humanity was always looked at as aggressive and violent hereafter in the galactic community.

Mass Effect 3 players get a little taste of what went down between the Protheans and the Reapers 50,000 years before the events of the Mass Effect trilogy. But obviously, the details of the Prothean-Reaper conflict are largely unknown. Such fodder could be the basis for a Mass Effect trilogy prequel, and could be especially riveting. After all, what happens between these two races sets the stage for just about everything you experience in the trilogy itself. Prothean technology opened up the galaxy to many races, humanity included, and the ruins of their technology rest at the heart of galactic civilization.




Such a game could play out in a typical story-heavy fashion that would put it solidly at home within Mass Effect’s lore, but perhaps the gameplay could be a bit different than the Mass Effect games we know and love. With two distinct races battling each other across the galaxy — a hyper-intelligent organic race and a synthetic race hell-bent on cleansing the galaxy — such a set-up almost begs a two-sided tower defense game, perhaps on your tablet of choice (and, of course, PSN, XBLA and Steam).

Sometimes, lessons can be learned from the unfortunate galactic mistakes made by other races. One such mistake was the introduction of the Rachni to Citadel space that nearly saw all races eradicated. The mistake in question was the opening of a mass relay that lay dormant, with its end-point in an unknown portion of the Milky Way. That unknown portion of the Milky Way was the territory of the Rachni, and speeding back through the mass relay, they attacked. The conflict was brutal, and lasted for centuries until it was ultimately finished.




The conclusion of the Rachni Wars would make an interesting pick-up point. In such a game — perhaps one that plays very much like the third-person RPG Mass Effect trilogy — you’d play as a Krogan dispatched by the Salarians to the Rachni homeworld. There, you’d be charged with undertaking the events that ended the Rachni Wars — the complete destruction of the Rachni queens and the hiveminds that control the entire race. Of course, such a race-ending ordeal could lead to choice-and-consequence sequences, which will be more than familiar to Mass Effect veterans.

The Morning War — or the Geth War, depending on which side you fall on — marks the culmination of one of the galaxy’s most notorious events. It’s during this war that the Quarian’s mechanical creations, the Geth, fight back and ultimately win independence from their masters. Moreover, the Geth actually take the Quarian’s homeworld over, expelling their creators to live in the space flotilla you find them floating around in during the events of the Mass Effect trilogy. The Geth prove to be a harsh lesson for the Quarians, and mark a fear those on Earth have of artificial intelligence as well; that they may achieve sentience and become uncontrollable.




There are two sides of the Morning War, and thus there’s plenty of nebulous space for the player to work his or her way through. Perhaps such a game would take place on the Quarians’ homeworld of Rannoch in an open-world RPG-like fashion, a la Fallout 3. Moreover, perhaps you can play as the Geth or the Quarians, working your way through the end events of the Morning War that ultimately lead to the Quarians’ ouster from their own home. Either way, this war is compelling enough to see the light of day in a grand scale, doing full justice to its intriguing allusions within Mass Effect 3.


Colin Moriarty is Editor of IGN PlayStation. You can follow him on Twitter and learn just how sad the life of a New York Islanders and New York Jets fan can be.

Article source: http://feeds.ign.com/~r/ignfeeds/all/~3/JfUgY5sCRvo/1221206p1.html