Tag Archive for gameplay

Walking Dead shooter trailer a fake

The gameplay trailer for The Walking Dead: Survival Instincts published yesterday was in fact made by a fan and is not a genuine asset from Activision or developer Terminal Reality, though it does use actual in-game footage.


Activision community manager Dan Amrich explained on his blog that the video was created by a fan using footage from an IGN video preview of the game.

Amrich apologized for posting the video in the first place and for “being part of the misinformation and the constant problem of unreliable information found on the Internet.”

The video, originally posted to a YouTube account that has since been deleted, caused a stir upon its release yesterday, with many gamers bemoaning its quality.

Survival Instincts was announced in July 2012 and is based on AMC’s The Walking Dead TV series. It will be set in rural Georgia and focus on brothers Daryl and Merle Dixon. Players will be able to choose whether to confront the undead head-on or attempt to avoid detection.

Survival Instincts is currently in development at Terminal Reality. That studio’s previous credits include Atari’s Ghostbusters: The Video Game, as well as Majesco’s BloodRayne and BloodRayne 2. The company’s most recent release was Kinect Star Wars.

Survival Instincts is scheduled to arrive sometime in 2013 for Xbox 360, PlayStation 3, and PC.

Article source: http://www.gamespot.com/news/walking-dead-shooter-trailer-a-fake-6402000

System of a Down frontman writing music for Morning Star

System of a Down frontman Serj Tankian has returned to games. The artist announced through his website that he created the entire musical score for Bungie founder Alex Seropian’s upcoming iOS title Morning Star. The game is due out in spring 2013.


“Though most of the gameplay will be action oriented cues, the stunning artwork and static scenes have inspired unique sounds unheard before,” Tankian said in a statement.

Tankian previously composed parts of the score for 2007 Xbox 360 and PlayStation 3 game Stranglehold, which was developed with filmmaker John Woo (Face/Off, Mission: Impossible II).

Morning Star is set 120 years into the future (around 2132) and brings players aboard the MSRV-Joplin, a research vessel equipped with heavy weaponry. Players seek out a mysterious signal, and as is often the case, disaster takes hold and gamers are thrust into the middle of an intergalactic war.

Article source: http://www.gamespot.com/news/system-of-a-down-frontman-writing-music-for-morning-star-6401745

Capcom: Resident Evil 6 sales ‘certain’ to fall short

I played the RE demo and was just turned off by almost everything in it, still though, thought it may get better.  Friend of mine bought two copies, we played a good 7-8 hrs in, and just couldn’t take any more, he Ebayed them very next day.

 

-One thing that effected me was alot of motion sickness, yes i do get some, but very few games. (Prey made me hurl- but was so good had to keep going). 

-I have enjoyed the RE series not based off a certain type of gameplay but for each game onto it self. But 6, well that was just a mess and I usually enjoy branching storyline games. I mean- some of the characters I had never heard of and certainly they did not grow on me as the game went on. 

-I enjoyed that Umbrella had finally brought the bioweapons into military combat – enemies that would use their rib cage as a shield – brilliant. But the camera angles, combat, weapons and tools, dumb enemies, and poor scripting made any enjoyment of the combat – nothing. 

-I was not expecting CoD or Uncharted combat, not expecting Mass Effect storytelling, not expecting Skyrim like scripting, music- but I was expecting something from capcom.  

I hope someone else takes over the franchise and gives it a reboot. They do not have to follow the same formula as the first game but at least make a playable enjoyable game. 

Article source: http://www.gamespot.com/news/capcom-resident-evil-6-sales-certain-to-fall-short-6401746

Dead Space 3 gets Kinect voice controls

Dead Space 3 for Xbox 360 will feature Kinect voice controls, publisher Electronic Arts announced today. Players will be able to use simple voice commands like “Find partner,” “Fire stasis,” “Attack enemy” and others during gameplay in both single- and cooperative multiplayer.


Kinect voice controls are entirely optional in Dead Space 3. No gesture-based Kinect functionality was announced.

Dead Space 3 is due out February 5, 2013 in North America for Xbox 360, PlayStation 3, and PC, with a release following in Europe on February 8. The game is the first entry in the action-horror series to feature cooperative play. Players will venture to a new planet called Tau Volantis as series hero Isaac Clarke, but will also be joined by newcomer John Carver.

For more on Dead Space 3, check out GameSpot’s previous coverage.

Article source: http://www.gamespot.com/news/dead-space-3-gets-kinect-voice-controls-6401534

Diablo III for consoles ‘up and running’

Diablo 3 was a piss poor, there’s too many problems with this game,,

 

Auction House (overpowered weapons that would ruin the progression, flow of the gameplay, balance and difficulty curve) that also ruin the core gameplay instead for fun doing quest for solo-play (or with your friends) it filled with acute gold diggers and addicts like that you’ve seen a lot on Facebook games, Poker, or Cheap grade MMO.

 

Incompetent Direction, Zillion of Poor and Sloppy Design,, Poor Implementation of Difficulty, Simplified Stats, Customization that being taken away from you, cramped environments like playing limited consoles games rather than free-roam like it’s predecessor,, Cartoony vibe,, Garbage story-line, No LAN Support, No Mods Support, Train-wreck DRM, Game-breaking Bugs, etc, etc 

 

and Horse level rainbow was an Insult to their long-time fans.

 

I Waited too long, only to play this piece of garbage, and boy,, they spit on me,, and Ha! it got 3.0 user score on Metacritic!! 

 

Article source: http://www.gamespot.com/news/diablo-iii-for-consoles-up-and-running-6401375

Nintendo blocking 18+ Wii U content in Europe until 11 p.m.

Nintendo of Europe is blocking Wii U content in the region that is rated PEGI 18+ between the hours of 3 a.m. and 11 p.m., according to a Eurogamer report. Under these stipulations, the four-hour window of 11 p.m. to 3 a.m. is the only time users can purchase games like ZombiU or Assassin’s Creed III or even view trailers for such games.


The story originated from a NeoGAF forum user, which reportedly received an email from Nintendo saying the following:

“Dear customer, we would like to let you know that Nintendo has always aimed to offer gameplay experiences suited to all age groups, observing carefully all the relevant regulations regarding content access that are present in the various European countries. We have thus decided to restrict the access to content which is unsuitable to minors (PEGI) to the 11 p.m.- 3 a.m. time window.”

Eurogamer has since verified the claim. It received a message stating “You cannot view this content” and “The times during which this content can be viewed have been restricted.”

Nintendo has yet to comment on the matter.

Article source: http://www.gamespot.com/news/nintendo-blocking-18-wii-u-content-in-europe-until-11-pm-report-6401246

Nintendo reveals Wii U GamePad prototypes

Nintendo has revealed the first Wii U GamePad prototypes, giving gamers a look at what the tablet-like controller looked like in its very first iterations. These were revealed and discussed in a new Iwata Asks interview, the focus of which was actually Wii U pack-in game Nintendo Land.

The first iteration was a Wii Zapper with an LCD screen placed on its barrel. According to a representative from Nintendo’s Entertainment Analysis Development Division (EAD), this prototype allowed the company to better understand the two-screen approach it would ultimately decide to make the focus of the Wii U.

The second prototype resembled the final iteration of the GamePad more closely. It was created using a monitor with controllers on either end attached to the device with double-sided tape. Thirty game concepts were conceived with this controller, and it ultimately led to the creation of Nintendo Land.

Additionally, Nintendo said it discovered the appeal of “asymmetrical gameplay” as a result of this Wii U GamePad prototype. This time type of gameplay is when players take on different roles in a multiplayer game, as in Nintendo Land’s Chase Mario attraction.

The Wii U launched last month and has sold 425,000 units in the United States alone.

Article source: http://www.gamespot.com/news/nintendo-reveals-wii-u-gamepad-prototypes-6401240

Crysis 3 due February 19

Gamers awaiting Crysis 3 now have a date to circle on their calendars: February 19. That’s the day Crysis 3 arrives in North America, followed by a February 21 launch in Europe.


In addition to announcing the release date for Crysis 3, Electronic Arts revealed that it has tapped From Hell and Dead Presidents director Albert Hughes for a new online video series called “The 7 Wonders of Crysis 3.”

The program is to “set the stage” for Crysis 3 by introducing players to weapons, enemies, locations, and gameplay features that will be featured in the new game. According to the announcement, Hughes was “intimately involved” with the development team at Crytek for “The 7 Wonders of Crysis 3,” which was created entirely using in-game assets rendered by CryEngine 3.

Crysis 3 is a first-person shooter set in 2047 New York that casts players as Prophet, a supersoldier seeking vengeance. For more, check out GameSpot’s previous coverage.

Article source: http://www.gamespot.com/news/crysis-3-due-february-19-6401178

Assassin’s Creed 4 in 2013?

The next entry in Ubisoft’s Assassin’s Creed series could include co-op play and be on store shelves as early as next year. The Gaming Liberty has obtained a survey reportedly stemming from Ubisoft that gauges fan interest in a range of new features and ideas for the series.


The survey reportedly asks a series of questions covering players’ thoughts on Assassin’s Creed III, including their enjoyment or dissatisfaction with its gameplay, combat, and story. Additionally, the survey asks what players might enjoy from a future Assassin’s Creed installment, such as whether or not they would like to see a future game feature Desmond or Connor.

Additionally, one question is squarely focused on co-op. It asks if players would enjoy “the possibility for a friend to join the game in order to help” with missions, puzzles, and other endeavors. Though the Assassin’s Creed franchise has introduced multiplayer, no game in the series has yet featured co-op.

Lastly, the questionnaire asks how likely respondents would be to purchase the next Assassin’s Creed game if it was released next year.

A Ubisoft representative was not immediately available for comment.

Assassin’s Creed III launched in October and sold 3.5 million units during its first week, up 100 percent over comparable sales of last year’s game, Assassin’s Creed: Revelations. For more, check out GameSpot’s review of Assassin’s Creed III.

Article source: http://www.gamespot.com/news/assassins-creed-4-in-2013-6400762

Wii U NFC in Rayman Legends trailer only a tech demo

A trailer for Wii U game Rayman Legends suggested the title would leverage the system’s near-field communication (NFC) technology, allowing users to place objects on the GamePad to beam them into the game. However, creative director Michel Ancel has clarified the situation, saying the trailer was only displaying a possible feature, not something concrete.


“We didn’t announce this officially and it was more the kind of experiment we do when working on new hardware like the Wii U,” Ancel told the Official Nintendo Magazine. “We had prototypes of this and we believe that having real objects manipulating gameplay could be quite innovative. But again, this was a prototype and we won’t discuss it until it’s ready to demonstrate its full potential.”

None of the dozens of Wii U launch titles take advantage of the Wii U GamePad’s NFC technology. This includes Activision’s Skylanders Giants, which instead uses its own Portal of Power to bring real-world objects into the game.

Rayman Legends was originally intended to launch in November, but is now expected in early 2013.

Article source: http://www.gamespot.com/news/wii-u-nfc-in-rayman-legends-trailer-only-a-tech-demo-6400635