Tag Archive for Mass Effect

Mass Effect 3 challenges hit PlayStation 3

PlayStation 3 Mass Effect 3 users will finally get to try out the role-playing game’s weekend Multiplayer Challenges beginning tonight, BioWare announced today on its official website.


PS3 Mass Effect 3 gamers have finally been invited to the party.

PS3 Mass Effect 3 gamers have finally been invited to the party.

This weekend’s “Operation Exorcist” event will be the first open to PS3 users, but it won’t be the last. All future N7 Weekend Challenges will come to Sony’s home console, BioWare said.

Earlier this month, BioWare indicated that Sony had not yet approved the promotion to run on the PS3. Mass Effect 3 Multiplayer Challenges are promotional weekend events that have been running since launch for the Xbox 360 and PC versions of the game.

“Operation Exorcist” challenges players to survive until extraction on any map on Gold difficulty, and separately to kill 1,000,000 Cerberus Phantoms between this evening at 6 p.m. PDT and April 30 at 5 p.m. PDT. If successful in each endeavor, all players will score a Victory Pack and Commendation Pack, respectively.

Article source: http://www.gamespot.com/news/mass-effect-3-challenges-hit-playstation-3-6374015

Mass Effect 3′s Operation Exorcist Begins this Friday


BioWare has revealed their next multiplayer weekend promotion for Mass Effect 3. Operation Exorcist will run from this Friday 4/27 at 6pm PST through Monday 4/30 at 5am PST for Xbox 360 and PC players.

Instead of giving out XP boosts this time you’ll have the following challenges to achieve:

  • Allied Goal: Kill 1,000,000 Cerberus Phantoms to complete the Allied Goal, which will earn all players a Victory Pack.
  • Squad Goal: Stay alive until extraction on any map and any enemy on Gold difficulty to earn Commendation Packs to all squad mates.

Are you playing through Mass Effect 3′s multiplayer mode? If so, do you plan on hitting Operation Exorcist this weekend? Let us know in the comments!

Article source: http://feeds.ign.com/~r/ignfeeds/all/~3/HkEjMK7Dke4/1223778p1.html

What’s Next for Mass Effect?


Mass Effect 3 acts as a fitting conclusion to BioWare’s expansive sci-fi trilogy. But the tale of Commander Shepard’s travails is the only timeline in that universe we’ve ever experienced. In such a richly layered fictional world, there must be more to see.

BioWare’s talented writers have given us a glimpse into key historical events that shaped the trilogy’s era. There are reams of lore referred to, but never experienced first-hand, offering plenty of opportunities for great new games. Let’s explore five such stories, and how they might play out within the confines of different gaming genres.

(Thank you to Brian Altano for the art accompanying each idea.)

In the grand scheme of things, humanity was a latecomer to the galactic scene. While races like the Asari were already mining Helium-3 from gas giants, running into other civilizations and colonizing planets, humanity was barely exploring its own solar system. Yet, by 2148, humans had stumbled upon ancient Prothean ruins on Mars that gave way to what would prove to be integral technology, including faster-than-light travel and the beginnings of mass effect mastery. A year later, humans figured out Pluto’s moon Charon was actually artificial. It was a mass relay, giving humanity access to myriad unexplored sections of the galaxy.




We know when these events happened, but we don’t quite know how everything went down. Was there intense Earth-side fighting over the ruins? Were corporations quarrelling over the rights to the dig site and mass relay? Did proof that we’re not alone in the universe begin to uproot Earth’s religions? A game exploring these stories would be fascinating. Perhaps a well-made Deus-Ex-like shooter, spread across multiple venues, would be best equipped to illustrate such a plot-heavy tale, rife with nuance and implications.

With the discovery of the Charon Mass Relay, humans quickly found new sections of the galaxy to explore. Despite an understanding that the Protheans were real, humanity still didn’t expect to quickly encounter another race. But they did. In 2157, humans ran into the Turians at Relay 314. Humans were trying to activate the mass relay, not realizing that this wasn’t standard protocol (as you never quite know what rests on the other side of the relay).

The Turians subsequently attacked, starting a conflict that nearly spiraled out of control. Humanity battled the Turians staunchly, with the conflict centering around the human colony known as Shanxi.




Such a fight wrought with military and political implications reeks of a first-person shooter, perhaps one akin to the cancelled Mass Effect FPS BioWare had once worked on. But like all other would-be Mass Effect games, there would have to be close attention paid to story, too. After all, the result of the First Contact War was humanity’s realization that there were many other races in the galaxy. Then again, negative repercussions could be felt, too. Humanity was always looked at as aggressive and violent hereafter in the galactic community.

Mass Effect 3 players get a little taste of what went down between the Protheans and the Reapers 50,000 years before the events of the Mass Effect trilogy. But obviously, the details of the Prothean-Reaper conflict are largely unknown. Such fodder could be the basis for a Mass Effect trilogy prequel, and could be especially riveting. After all, what happens between these two races sets the stage for just about everything you experience in the trilogy itself. Prothean technology opened up the galaxy to many races, humanity included, and the ruins of their technology rest at the heart of galactic civilization.




Such a game could play out in a typical story-heavy fashion that would put it solidly at home within Mass Effect’s lore, but perhaps the gameplay could be a bit different than the Mass Effect games we know and love. With two distinct races battling each other across the galaxy — a hyper-intelligent organic race and a synthetic race hell-bent on cleansing the galaxy — such a set-up almost begs a two-sided tower defense game, perhaps on your tablet of choice (and, of course, PSN, XBLA and Steam).

Sometimes, lessons can be learned from the unfortunate galactic mistakes made by other races. One such mistake was the introduction of the Rachni to Citadel space that nearly saw all races eradicated. The mistake in question was the opening of a mass relay that lay dormant, with its end-point in an unknown portion of the Milky Way. That unknown portion of the Milky Way was the territory of the Rachni, and speeding back through the mass relay, they attacked. The conflict was brutal, and lasted for centuries until it was ultimately finished.




The conclusion of the Rachni Wars would make an interesting pick-up point. In such a game — perhaps one that plays very much like the third-person RPG Mass Effect trilogy — you’d play as a Krogan dispatched by the Salarians to the Rachni homeworld. There, you’d be charged with undertaking the events that ended the Rachni Wars — the complete destruction of the Rachni queens and the hiveminds that control the entire race. Of course, such a race-ending ordeal could lead to choice-and-consequence sequences, which will be more than familiar to Mass Effect veterans.

The Morning War — or the Geth War, depending on which side you fall on — marks the culmination of one of the galaxy’s most notorious events. It’s during this war that the Quarian’s mechanical creations, the Geth, fight back and ultimately win independence from their masters. Moreover, the Geth actually take the Quarian’s homeworld over, expelling their creators to live in the space flotilla you find them floating around in during the events of the Mass Effect trilogy. The Geth prove to be a harsh lesson for the Quarians, and mark a fear those on Earth have of artificial intelligence as well; that they may achieve sentience and become uncontrollable.




There are two sides of the Morning War, and thus there’s plenty of nebulous space for the player to work his or her way through. Perhaps such a game would take place on the Quarians’ homeworld of Rannoch in an open-world RPG-like fashion, a la Fallout 3. Moreover, perhaps you can play as the Geth or the Quarians, working your way through the end events of the Morning War that ultimately lead to the Quarians’ ouster from their own home. Either way, this war is compelling enough to see the light of day in a grand scale, doing full justice to its intriguing allusions within Mass Effect 3.


Colin Moriarty is Editor of IGN PlayStation. You can follow him on Twitter and learn just how sad the life of a New York Islanders and New York Jets fan can be.

Article source: http://feeds.ign.com/~r/ignfeeds/all/~3/JfUgY5sCRvo/1221206p1.html

Mass Effect 3 sells 1.3 million in US

Mass Effect 3 recorded first-month US sales of 1.3 million units across the Xbox 360, PlayStation 3, and PC versions of the trilogy-capping role-playing game, according to NPD data provided to Joystiq.


Commander Shepard's latest  journey was a platinum trip.

Commander Shepard’s latest journey was a platinum trip.

The figure covers only physical retail copies of the game and does not factor in digitally distributed versions for the PC or PS3. NPD does not break down sales by platform, but Microsoft’s Aaron Greenberg said on Twitter that the Xbox 360 version of Mass Effect 3 sold 943,000 units during the month, outperforming the PS3 version by a 4:1 margin.

Other NPD data provided to the site reveals that Nintendo 3DS games Kid Icarus: Uprising and Resident Evil: Revelations sold 140,000 and 122,000 copies during March, respectively. Additionally, the site sources NPD data claiming Binary Domain–which went on sale on February 28–sold just 20,000 units during March.

As reported by NPD yesterday, March was a tough month for the industry. Software tanked 26 percent year-over-year, with hardware dipping even more drastically, down 35 percent compared to last year’s tally.

Article source: http://www.gamespot.com/news/mass-effect-3-sells-13-million-in-us-npd-6371691

Mass Effect 3 soars as March sales sink

While gamers were busy taking back Earth, Mass Effect 3 was taking the top spot on the March sales charts. The NPD Group today revealed its March US retail sales figures, showing the BioWare role-playing game topped the software charts and doubled the first month sales put up by Mass Effect 2 in January 2010.


Take back the sales charts.

Take back the sales charts.

Unfortunately, Mass Effect 3 was not enough to save the industry from its third straight month of sharply declining sales. The game industry’s total retail take for the month was $1.1 billion, down 25 percent year-over-year. Software was down 26 percent to $585.1 million, while hardware plummeted 35 percent to $323.5 million. The Xbox 360 once again topped all hardware systems, with the NPD group saying the hardware notched its 15th straight month as the best-selling console, and 8th straight as the best-selling platform overall.

Accessories posted a strong figure relative to the rest of the industry, down just 8 percent to $222.5 million. That number was due in part to Activision’s Skylanders action figure three-packs, all of which placed in the month’s top 10 peripherals purchased.

Last month did see a number of new releases make the charts behind BioWare’s latest, most notably Resident Evil: Operation Raccoon City (second), MLB 12: The Show (third), and SSX (fifth). In all, eight of the top 10 games were new arrivals, with NBA 2K12 and Modern Warfare 3 the only catalog games on the charts for the month. Kid Icarus: Uprising for the 3DS missed the top 10 (which counts sales across all platforms), although the NPD Group said it was among the 10 best-selling single SKUs for the month.

MARCH 2012 US GAME SALES
OVERALL DOLLAR SALES
Total retail sales: $1.10 billion (-25%)
Non-PC hardware: $323.5 million (-35%)
Non-PC software: $553.1 million (-25%)
Total software: $585.1 million (-26%)
Accessories: $222.5 million (-8%)

TOP 10 GAMES FOR MARCH 2012
Title (Platforms) – Publisher
1. Mass Effect 3 (X360, PS3, PC) – Electronic Arts
2. Resident Evil: Operation Raccoon City (X360, PS3) – Capcom
3. MLB 12: The Show (PS3, PSV) – Sony
4. NBA 2K12 (X360, PS3, PS2, PSP, Wii, PC) – Take-Two
5. SSX (X360, PS3) – Electronic Arts
6. Street Fighter x Tekken (PS3, X360) – Capcom
7. Mario Party 9 (Wii) – Nintendo
8. Call of Duty: Modern Warfare 3 (X360, PS3, PC, Wii) – Activision
9. Naruto Shippuden: Ultimate Ninja Storm Generations (X360, PS3) – Namco Bandai
10. MLB 2K12 (X360, PS3, PS2, PSP, Wii, PC) – Take-Two

Article source: http://www.gamespot.com/news/mass-effect-3-soars-as-march-sales-sink-6371545

Sony blocking PS3 Mass Effect 3 Multiplayer Challenges

Sony is blocking BioWare from running its weekend Multiplayer Challenges for Mass Effect 3 on the PlayStation 3, the role-playing game developer explained on its website.


Multiplayer Challenges for Mass Effect 3 PS3? Not until Sony and BioWare come to an agreement.

Multiplayer Challenges for Mass Effect 3 PS3? Not until Sony and BioWare come to an agreement.

According to BioWare community manager Eduardo Vasconcellos, Sony has not yet approved the promotion to run on the PlayStation 3. He said BioWare and Sony are presently working to hammer out a compromise, but none has yet been reached.

BioWare did not say why Sony is blocking Multiplayer Challenges from Mass Effect 3, and as of press time, the publisher had not responded to GameSpot’s request for comment.

Mass Effect 3 Multiplayer Challenges are promotional weekend events that have been running since launch for the Xbox 360 and PC versions of the game. For example, this weekend, BioWare is offering all participating squads in its Operation Resurgence challenge +10 percent additional experience to encourage players to try out the game’s new maps.

For more on Mass Effect 3, check out GameSpot’s review.

Article source: http://www.gamespot.com/news/sony-blocking-ps3-mass-effect-3-multiplayer-challenges-6371350

Mass Effect 3 falsely advertised, says BBB

The Mass Effect 3 drama continues. Since the game launched last month, fans have vocally expressed their distaste for the endgame, claiming BioWare did not allow players to fully forge a unique destiny. Now, these users have scored a strong ally: the Better Business Bureau.


The BBB thinks Mass Effect 3 represents false advertising.

The BBB thinks Mass Effect 3 represents false advertising.

In a post to the firm’s consumer news and opinion blog, BBB director of marketplace services Marjorie Stephens explained that BioWare directed a misleading advertising campaign for Mass Effect 3.

“The issue at stake here is, did BioWare falsely advertise?” she wrote. “Technically, yes, they did.”

Stephens made her claim by analyzing two of the game’s much-distributed marketing tag-lines. The first line she examined was a promise that Mass Effect 3 players will be able to “Experience the beginning, middle, and end of an emotional story unlike any other, where the decisions you make completely shape your experience and outcome.”

Of the line, Stephens says BioWare did not deliver the player the ability to fully craft their own unique experience. “There is no indecision in that statement. It is an absolute,” she said.

The second marketing line Stephens referenced was, “Along the way, your choices drive powerful outcomes, including relationships with key characters, the fate of entire civilizations, and even radically different ending scenarios.”

Regarding this statement, Stephens says BioWare’s messaging is very subjective. Reading this line, she claims, a player would have a difficult time reaching the conclusion that “the game’s outcome is not ‘wholly’ determined by one’s choices.”

Stephens ended her blog entry by noting companies have a responsibility to accurately craft their marketing messaging.

“The lesson to be learned here is companies should give careful consideration to how they word their advertisements. Otherwise, there could be detrimental effects, especially in the era of social media and online forums.”

Last week, BioWare announced the Mass Effect 3: Extended Cut, a free piece of content headed to gamers this summer. The content aims to address fans’ concerns regarding the Mass Effect 3 endgame by providing “greater context,” but no new endings.

Article source: http://www.gamespot.com/news/mass-effect-3-falsely-advertised-says-bbb-6371157

Mass Effect 3 Sells 1.5m Says Analyst


Leading analyst Doug Creutz is telling investors that EA’s Mass Effect 3 sold a respectable 1.5 million units in the U.S in March.

In a new note, Creutz, from Cowen Research, says, “We believe that EA’s Mass Effect 3 likely performed quite well with over 1.5 million in estimated console unit sales during March.” But while this is good news for publisher Electronic Arts, the outlook for the games business as a whole is looking grim.

Creutz reckons NPD results for March will come in low this week, down 22 percent year-on-year. The San Francisco-based analyst told investors that sales will continue to be low but that a boom can be expected at the end of next year “with the potential launches of the next Xbox and PlayStation consoles”.

Colin Campbell is an award-winning games journalist based in California. Follow him on Twitter and at IGN.

Article source: http://feeds.ign.com/~r/ignfeeds/all/~3/-Mu0he5GpFg/1222704p1.html

BioWare squishing Mass Effect 3 bugs

Mass Effect 3 is getting a face-lift. BioWare has announced that a patch for the spacefaring role-playing game that fixes the game’s facial import bug is headed to the PC today and will hit the Xbox 360 and PlayStation 3 tomorrow.


BioWare is fixing faces with the latest Mass Effect 3 patch.

BioWare is fixing faces with the latest Mass Effect 3 patch.

The patch will fix issues with Commander Shepard’s customized facial features from Mass Effect and Mass Effect 2 not properly importing to Mass Effect 3. Additionally, the patch fixes game-crashing bugs and connectivity concerns.

For a full list of fixes coming to Mass Effect 3 with the new patch, check out the post on BioWare’s website.

Debuting alongside the patch will be free Mass Effect 3 DLC titled the Resurgence Pack. Due out on April 10 for all systems (April 11 for European PlayStation 3 users), the multiplayer-themed content brings new characters, weapons, and maps to Mass Effect 3.

More free DLC for Mass Effect 3 is slated to arrive this summer in the form of Mass Effect 3: Extended Cut. The content aims to address fans’ concerns regarding the Mass Effect 3 endgame by providing “greater context,” but no new endings.

Article source: http://www.gamespot.com/news/bioware-squishing-mass-effect-3-bugs-6370586

Mass Effect 3 PC Patch Goes Live Today


In the crunch for PAX East, I managed to miss this one. The long-awaited face fixing Mass Effect 3 patch is incoming. In fact, you may have already loaded up the mug you crafted back in the day and slapped it on your Shepard, because the ME3 PC patch launches today.

For those of you that stuck with stock Shepard throughout the trilogy, you missed out on a PC bug that made ME3 feel decidedly less personal: players weren’t able to import their faces from the previous games. That changes with today’s patch.

The Mass Effect 3 patch notes:

  • Fixed issues when in some cases Shepard’s customized facial features from ME1/ME2 may not be properly imported to ME3

  • Fixed an issue when quickly and repeatedly selecting to Resume a Save could result in Player Level reset and a potential locking of powers
  • Fixed an issue when selecting Multiplayer in the Main Menu while under a poor network connection could result in an unresponsive state

  • Fixed a potential crash while accessing an in-game terminal from Eden Prime level

  • Fixed an issue when attempting to login while Server is down. It would display a Server Down message and accepting the Server Shutdown message would shut down the game
  • Fixed a potential memory crash while loading a Quick Save of a custom FemShep

  • Fixed an issue when restarting missions and acquiring an above max amount of weapon mods results in displayed debug text on-screen

  • Fixed an issue when an unresponsive game state could occur during transition after the Conduit level

  • Fixed an issue when DLC game saves can be accessed from an account without DLC if another account on the same computer has access to the related DLC (PC Only)

  • Fixed an issue when saves from different accounts on the same computer may become locked if one account has access to DLC which the other account does not (PC Only)
  • Article source: http://feeds.gamespy.com/~r/gsfeeds/all/~3/tcWNrEzK5Cc/1222567p1.html