Tag Archive for music

NRA condemns games in wake of Connecticut shooting

During a press conference this morning, a National Rifle Association spokesperson said violent video games are partially to blame for last week’s deadly shooting at Sandy Hook Elementary School in Newtown, Connecticut.


“There exists in this country a callous, corrupt, and corrupting shadow industry that sells, and sows, violence against its own people,” NRA executive vice president Wayne LaPierre said. “Through vicious, violent video games with names like Bulletstorm, Grand Theft Auto, Mortal Kombat, and Splatterhouse. And here’s one: it’s called Kindergarten Killers. It’s been online for 10 years. How come my research department could find it and all of yours either couldn’t or didn’t want anyone to know you had found it?”

LaPierre also pointed the finger at the film and music industries.

“Then there’s the blood-soaked slasher films like American Psycho and Natural Born Killers that are aired like propaganda loops on Splatterdays and every day, and a thousand music videos that portray life as a joke and murder as a way of life. And then they have the nerve to call it entertainment. But is that what it really is? Isn’t fantasizing about killing people as a way to get your kicks really the filthiest form of pornography?”

LaPierre argued that media conglomerates, like the ones responsible for the games, music, and films listed above, are caught up in a “race to the bottom,” and in fact compete with each other to “shock, violate, and offend every standard of civilized society.”

Complicit in this behavior, according to LaPierre, is the national media, their corporate owners, and stockholders, who are “silent enablers” and even “co-conspirators.” He claimed media “demonize” lawful gun owners and “fill the national debate with misinformation and dishonest thinking.”

Earlier this week, West Virginia senator Jay Rockefeller introduced a bill to Congress that would direct the National Academy of Sciences to investigate how violent games and other such programming affect children.

The Entertainment Consumers Association issued a statement on the matter today, pointing to “volumes of scientific research” that indicate no link between media violence and real-world violence has ever been established.

“We agree with the Supreme Court’s decisions, and the volumes of scientific research, which all clearly state that there is no causal link between media violence and real life violence,” said the ECA’s vice president general counsel Jennifer Mercurio. “As we are all learning increasingly through the news, this is a situation of the perpetrator’s mental disorders, and his family’s inability to adequately deal with them in time. Our hearts remain with all those suffering in the aftermath of this horrendous crime.”

Article source: http://www.gamespot.com/news/nra-condemns-games-in-wake-of-connecticut-shooting-6401901

Levine: BioShock Infinite would only work as FPS

BioShock Infinite would only work as a first-person shooter, Irrational Games creative director Ken Levine said in a recent Reddit Ask Me Anything session. The designer was asked if the first-person perspective is well suited for the BioShock universe and he explained that this perspective allows for a more intimate level of detail.


“I love first person because it gets you so close to the detail of the world,” Levine said. “[BioShock Infinite] wouldn’t work in any other perspective.”

Levine was also asked if there are any genres outside of first-person shooters that he would pursue in the future. He did not respond to this question.

Elsewhere in the AMA session, Levine revealed that original BioShock and BioShock 2 composer Garry Schyman is returning to create the music for BioShock Infinite. Levine teased that Schyman’s score this time around is “very different” from the first two games, but at the same time “very much guided by the same aesthetic principles.”

BioShock Infinite was delayed earlier this month and is now due March 26, 2013. For more, check out GameSpot’s previous coverage.

Article source: http://www.gamespot.com/news/levine-bioshock-infinite-would-only-work-as-fps-6401891

Levine: BioShock Infinite would only work as FPS

BioShock Infinite would only work as a first-person shooter, Irrational Games creative director Ken Levine said in a recent Reddit Ask Me Anything session. The designer was asked if the first-person perspective is well suited for the BioShock universe and he explained that this perspective allows for a more intimate level of detail.


“I love first person because it gets you so close to the detail of the world,” Levine said. “[BioShock Infinite] wouldn’t work in any other perspective.”

Levine was also asked if there are any genres outside of first-person shooters that he would pursue in the future. He did not respond to this question.

Elsewhere in the AMA session, Levine revealed that original BioShock and BioShock 2 composer Garry Schyman is returning to create the music for BioShock Infinite. Levine teased that Schyman’s score this time around is “very different” from the first two games, but at the same time “very much guided by the same aesthetic principles.”

BioShock Infinite was delayed earlier this month and is now due March 26, 2013. For more, check out GameSpot’s previous coverage.

Article source: http://www.gamespot.com/news/levine-bioshock-infinite-would-only-work-as-fps-6401891

Levine: BioShock Infinite would only work as FPS

BioShock Infinite would only work as a first-person shooter, Irrational Games creative director Ken Levine said in a recent Reddit Ask Me Anything session. The designer was asked if the first-person perspective is well suited for the BioShock universe and he explained that this perspective allows for a more intimate level of detail.


“I love first person because it gets you so close to the detail of the world,” Levine said. “[BioShock Infinite] wouldn’t work in any other perspective.”

Levine was also asked if there are any genres outside of first-person shooters that he would pursue in the future. He did not respond to this question.

Elsewhere in the AMA session, Levine revealed that original BioShock and BioShock 2 composer Garry Schyman is returning to create the music for BioShock Infinite. Levine teased that Schyman’s score this time around is “very different” from the first two games, but at the same time “very much guided by the same aesthetic principles.”

BioShock Infinite was delayed earlier this month and is now due March 26, 2013. For more, check out GameSpot’s previous coverage.

Article source: http://www.gamespot.com/news/levine-bioshock-infinite-would-only-work-as-fps-6401891

Levine: BioShock Infinite would only work as FPS

BioShock Infinite would only work as a first-person shooter, Irrational Games creative director Ken Levine said in a recent Reddit Ask Me Anything session. The designer was asked if the first-person perspective is well suited for the BioShock universe and he explained that this perspective allows for a more intimate level of detail.


“I love first person because it gets you so close to the detail of the world,” Levine said. “[BioShock Infinite] wouldn’t work in any other perspective.”

Levine was also asked if there are any genres outside of first-person shooters that he would pursue in the future. He did not respond to this question.

Elsewhere in the AMA session, Levine revealed that original BioShock and BioShock 2 composer Garry Schyman is returning to create the music for BioShock Infinite. Levine teased that Schyman’s score this time around is “very different” from the first two games, but at the same time “very much guided by the same aesthetic principles.”

BioShock Infinite was delayed earlier this month and is now due March 26, 2013. For more, check out GameSpot’s previous coverage.

Article source: http://www.gamespot.com/news/levine-bioshock-infinite-would-only-work-as-fps-6401891

System of a Down frontman writing music for Morning Star

System of a Down frontman Serj Tankian has returned to games. The artist announced through his website that he created the entire musical score for Bungie founder Alex Seropian’s upcoming iOS title Morning Star. The game is due out in spring 2013.


“Though most of the gameplay will be action oriented cues, the stunning artwork and static scenes have inspired unique sounds unheard before,” Tankian said in a statement.

Tankian previously composed parts of the score for 2007 Xbox 360 and PlayStation 3 game Stranglehold, which was developed with filmmaker John Woo (Face/Off, Mission: Impossible II).

Morning Star is set 120 years into the future (around 2132) and brings players aboard the MSRV-Joplin, a research vessel equipped with heavy weaponry. Players seek out a mysterious signal, and as is often the case, disaster takes hold and gamers are thrust into the middle of an intergalactic war.

Article source: http://www.gamespot.com/news/system-of-a-down-frontman-writing-music-for-morning-star-6401745

Journey composer to score upcoming Leisure Suit Larry remake

Austin Wintory, renowned for creating the music of PS3 title Journey, has another, decidedly less experimental game he’s composing for.


Adventure game fans can look forward to a possible award-winning score in the upcoming remake.

Adventure game fans can look forward to a possible award-winning score in the upcoming remake.

According to a recent interview on Polygon, Wintory will be composing the score for the upcoming Leisure Suit Larry remake from developer Replay Games. Leisure Suit Larry creator Al Lowe reached out to Wintory during the Spike VGA awards on the weekend of December 7.

The composer stated that he had experience in writing “sexy music” for films; the game developers made sure that Wintory was comfortable creating “seedy, back alley kind of stuff”, given the nature of the Leisure Suit Larry series, according to the Polygon story.

The Leisure Suit Larry remake was successfully funded via Kickstarter. The game is scheduled to be out in the first quarter of 2013 for PC, Mac, iOS and Android platforms. The soundtrack for Journey was recently nominated for a Grammy for the Best Score Soundtrack For Visual Media category.

Article source: http://www.gamespot.com/news/journey-composer-to-score-upcoming-leisure-suit-larry-remake-6401369

Guitar Hero 7 canceled

A new Guitar Hero game was in development at Activision subsidiary Vicarious Visions until early 2011, when the publisher killed the project mid-development, a source has told Kotaku. The game was going to be different than 2010′s most recent entry Guitar Hero: Warriors of Rock, in that it was planned as a return-to-roots guitar-focused game. No compatibility for drums, bass, microphones, or any other peripherals was planned. It was all about the guitar.


The plastic guitar for Guitar Hero 7, or whatever it was to be called, was going to have the classic Guitar Hero buttons on the neck (as well as a new button) and six actual strings where the strum bar was in past games.

Prototypes of the guitar were made, the source said, but they did not meet performance expectations and proved too expensive to produce.

“The strings were unresponsive and loose, and the guitars cost a fortune to make,” the source said. “No one could figure out a way to make it so your average Joe could buy one.”

The source said development on the project began well, with an early demo for the game proving to be ambitious and compelling. Every time music changed in a significant way in a song, the venue’s aesthetics would change, too. This was one of the core ideas for the new game. However, the project went south quickly when real development actually began, the source said.

Vicarious Visions elected to build Guitar Hero 7 from the ground up, deciding to forgo the series’ familiar art style and characters for an entirely new approach. Additionally, the studio’s “big ambitions” across the board proved too far-reaching to follow through on. What’s more, the soundtrack was not up to snuff.

“When the songs started coming in, a great sense of dread came about everyone with an active brain,” the source said. “The game had all of the worst hits from the 1990′s. They realized that, with our lack of budget and time, they couldn’t get quality music so they bought bargain basement music like ‘Closing time’ and ‘Sex and Candy.’ There were some songs in there that had been used at least three times in the Guitar Hero franchises before.”

Guitar Hero 7 saw its last days when Activision Publishing CEO Eric Hirshberg visited the studio. He saw the progress that had been made and after he returned from his trip, development was halted and members of the development team were let go.

The most recent entry in the Guitar Hero series was 2010′s Xbox 360, PlayStation 3, and Wii game Guitar Hero: Warriors of Rock. Activision officially put the franchise in hiatus in 2011, making clear that Guitar Hero was not dead, but rather taking time to reinvent itself before returning.

Article source: http://www.gamespot.com/news/guitar-hero-7-canceled-report-6401115

Dead Space composer working on Tomb Raider

Square Enix revealed today that Dead Space series composer Jason Graves is in charge of the score for next year’s Tomb Raider franchise reboot.


The company made the announcement in a YouTube video today (below), which takes viewers inside Graves’ Raleigh, North Carolina home and shows off some of the instruments used for the soundtrack.

In addition to creating the music for all three Dead Space titles and numerous other video games, Graves’ work is also featured in television and film. Some of his TV credits include The Amazing Race and America’s Most Wanted, while his work can be found in movie trailers for G.I. Jane and Mercury Rising.

The Tomb Raider reboot–which spans 12-15 hours–is due March 5, 2013 for Xbox 360, PlayStation 3, and PC. It was originally planned to launch during fall 2012.

Tomb Raider is the first installment in the series since 2010′s downloadable multiplayer-focused Lara Croft and the Guardian of Light, and the first standalone game since 2008′s Tomb Raider: Underworld.

Article source: http://www.gamespot.com/news/dead-space-composer-working-on-tomb-raider-6400843

Nintendo: don’t expect 99-cent Mario game

Nintendo has no plans to bring Mario to smartphones. In a new Wired feature, Nintendo president Satoru Iwata praised the smartphone market as an area in which new developers can thrive. Ultimately, however, the executive said he believes it cheapens the value of games.


“I think it’s a wonderful thing that amateur video game players are now given the opportunity to create their own work and sell it at one dollar,” Iwata told the site during E3 2012. “If you ask me, don’t you think Nintendo should sell Mario on a smartphone for 99 cents, I do not think the answer is yes. We really want to sustain the monetary value of game software at a higher level. Otherwise, we cannot make game creation a rewarding business.”

Iwata went on to claim that smartphone manufacturers do not care about the gaming industry, but rather only for promoting the value of the platform itself. He said it is similar to what Apple has done with the music business. He said Apple has tricked users into believing purchasing music at 99 cents per track instead of an entire album is a “smarter activity.” And the result, Iwata said, is that artists must supplement their music sales in other ways to sustain their business.

Further, Iwata disagreed with the opposite side of the argument: that the 99-cent song actually saved the music business after rising Internet speeds led to greater piracy rates. In fact, Iwata said companies that sell music downloads and MP3 players were smart to position themselves as heroes when they were really duping consumers.

“They have done so so smartly that they were able to establish the image that they are the saviors of the music industry,” he said. “However, the fact of the matter is they have simply transferred these resources of music and monetary value into somewhere else. And the same thing is happening in the game industry.

Article source: http://www.gamespot.com/news/nintendo-dont-expect-99-cent-mario-game-6400216