The official Japanese Pokemon website has posted a teaser for an “important announcement” next Tuesday, January 8. No further information is available.
The most recent core Pokemon games were Pokemon Black and White 2, which released in North America in October 2012 behind positive critical plaudits.
Both games cracked the NPD Group’s top ten United States sales chart during their debut month, but neither charted in November (a month filled with heavyweights like Call of Duty: Black Ops II and Halo 4).
Most recently, the Pokemon Company released an official Pokedex iOS app. Similar to its in-game counterpart, the $2 Pokemon Pokedex iOS app provides a range of data, including information regarding how to evolve certain Pokemon, locations where specific creatures are found, and which types of attacks Pokemon are susceptible to.
Article source: http://www.gamespot.com/news/pokemon-announcement-january-8-6402020
With hype continuing to mount around Grand Theft Auto V, billionaire Ken Griffin’s Citadel Investment Group has increased its stake in Take-Two Interactive. According to a December 28 Securities and Exchange Commission document spotted by The Motley Fool, Citadel now owns 5.5 million shares of Take-Two, up from 3 million at the start of October 2012.
Citadel now owns roughly 6 percent of all Take-Two shares. Trading on NASDAQ for the game publisher closed today up 3.48 percent to $11.88 per share.
Griffin is not the first high-profile hedge fund manager to be attracted to Take-Two with GTAV on the horizon. Citadel’s deeper investment follows that of fellow billionaire Carl Icahn, who disclosed ownership of 8.7 million Take-Two shares during November 2012.
GTAV is due out this spring for Xbox 360 and PlayStation 3 and is Rockstar Games’ most ambitious project to date. Electronic Entertainment Design and Research analyst Jesse Divnich believes the hotly hyped game could sell 25 million or more copies during its first 12 months.
For more on GTAV, check out GameSpot’s previous coverage.
Article source: http://www.gamespot.com/news/billionaire-ken-griffin-increases-stake-in-take-two-6402002
Sony has sold 30 million PlayStation 3 units across Europe and PAL regions, the company announced today. That figure represents consoles sold to consumers, not shipped to retailers.
In total, the PS3 has accounted for 70 million worldwide sales. That figure, however, represents total consoles shipped and not necessarily sold.
By comparison, Microsoft has sold 70 million Xbox 360 consoles as of October and Nintendo has shifted 97 million Wii systems as of September.
The PS3 launched in Europe in March 2007, four months after it debuted in North America.
Article source: http://www.gamespot.com/news/ps3-sells-30-million-across-europe-and-pal-regions-6401757
Xbox Live’s first free-to-play game Happy Wars has been downloaded more than 1.2 million times worldwide, developer Toylogic announced today. The game launched in October behind a middling critical reception.
Though Happy Wars is free to play, gamers can purchase “Happy Tickets” with real-world money to upgrade their characters’ appearance and equipment. This can also be achieved by unlocking “Happy Stars” through play. Additionally, gamers must hold an Xbox Live Gold subscription ($60 per year) to download Happy Wars.
The game supports simultaneously play for up to 30 players (15 vs.15), who will take part in free-for-all battles against one another.
Happy Wars is not the only free-to-play game in development for Xbox Live. Signal Studios’ third-person role-playing game Ascend: New Gods will also be available through the platform for free when it launches in “several months.”
Article source: http://www.gamespot.com/news/free-to-play-xbox-live-game-sees-12-million-players-6401706
PeterDuck You seem very butthurt. Here is some more math for you. Sorry, I thought you would be able to do some math yourself but I assumed wrong.
AC3 Launched October 30. October 30 to December 12 is 43 days.
1 day = 24hours
24 x 43 = 1032 hours.
On average a person has spent 10.27 hours playing assassin’s creed 3, in 43 days which has 1032 hours.
1032 – 10.27 = 1021.73 hours remaining.
How do you know they were not building bridges and roads and doing productive labour is those remaining hours? Take away sleeping hours, eating, relaxing time etc.
This statement hurts my brain “We are not talking 8200 consecutive years here, we’re talking a couple of months and 71,832,000 man hours dumped into playing just one game (not counting all the other games out there)”
We are also talking about 7million copies sold, meaning 7million people that have played the game. Each individual person on average has spent 10.27 hours playing it.
So with your logic 7million people should have used 10.27 hours being productive. Even though you cannot say with any certainty or proof if those people actually wasted any time.
How do you know the number of people that played the game after they got home from work or the weekends? How do you know how many students played the game? How do you know how many of those people were not productive? You seem to know a lot about these 7 million people to assume they “wasted time”.
Kind of puts things into perspective when you start to realize the countless variables that exist.
Article source: http://www.gamespot.com/news/assassins-creed-iii-sells-7-million-6401463
2D top-down action game Hotline Miami has been overwhelmed by piracy, publisher Devolver Digital has told Eurogamer. The company also revealed sales statistics to the site, confirming the game has sold 130,000 copies since launch in late October.
“It has been torrented to such a staggering level, and given the file size of it, I mean, you can’t really be surprised, right?,” project manager Graeme Struthers said. “You could pass this thing around on the world’s smallest memory stick. So it has been torrented to extraordinary levels.”
Struthers said he is not aware of specific piracy figures for Hotline Miami, but regardless, he is not particularly perturbed by the illegal downloading. In fact, developer Jonatan Söderström even released a legitimate patch for pirated versions of Hotline Miami because “he didn’t want people playing the buggy version of his game however they got it.”
Hotline Miami is set in an alternate 1989 Miami, with players taking on the role of a mysterious antihero on a killing spree in the city’s underworld. For more, check out GameSpot’s review.
Article source: http://www.gamespot.com/news/hotline-miami-pirated-at-extraordinary-levels-6401453
Sony Computer Entertainment Europe has officially revealed a new online store that allows PC users to purchase PSN content for their PlayStation 3 or PlayStation Vita.
The PlayStation Store received a major redesign in October this year.
The new web interface is now available in 15 European countries, as well as Australia and New Zealand, and follows on from the recent redesign of the PlayStation Store for the PS3 in what Sony described as an “on-going process.”
PlayStation users who conduct a purchase on PC will have it added to their downloads list within the PS Store, which can then be downloaded directly to the PS3 and/or PS Vita. Videos purchased on the online store can also be watched on Windows PCs via Sony’s Media Go application. Video content is currently only accessible in Great Britain, France, Germany, Spain, Italy, and Australia.
The online store has been launched in the United Kingdom, Ireland, France, Spain, Italy, Australia, New Zealand, Norway, Sweden, Netherlands, Russia, Germany, Luxembourg, Belgium, Switzerland, Denmark, and Finland.
No mentions of a launch window for North America has been made. Sony has stated that the store will be brought to other regions “in future.”
Article source: http://www.gamespot.com/news/sony-entertainment-network-now-accessible-via-pc-6401370
Grand Theft Auto: San Andreas will arrive on PlayStation Network December 11, Sony has announced. No price point for the game was revealed, though similar offerings have run $10.
GTA: San Andreas was rated for PS3 by the Entertainment Software Ratings board in October, suggesting the game was to be re-released on Sony’s new platform.
The 2004 PlayStation 2 game is not the first GTA title to arrive for PS3. It follows Grand Theft Auto III, which came to PS3 in late September this year. Additionally, it may not be the last, as Grand Theft Auto: Vice City was also rated (then re-rated) for PS3.
Article source: http://www.gamespot.com/news/grand-theft-auto-san-andreas-hits-ps3-this-week-6401318
Dark Souls is getting a sequel. Tonight during the 2012 Video Game Awards show, Dark Souls 2 was announced via a new trailer.
Information regarding platform availability or a release window for Dark Souls 2 was not announced.
The original Dark Souls (itself a spiritual successor to
Demon’s Souls) has sold over 1.19 million units in North America and Europe since launch during October 2011. Despite its commercial success, From Software said that a sequel was not a sure thing.
Article source: http://www.gamespot.com/news/dark-souls-2-on-the-way-6401283
Gamers will not be able to take to the skies of Columbia as early as they may have hoped. BioShock Infinite has been delayed for a second time, with Irrational Games’ new action-shooter now due March 26, 2013. The game was previously planned to ship February 26.
The decision to delay BioShock Infinite again came after former Epic Games producer Rod Fergusson joined the developer in August. He suggested to staff that the game could benefit from 3-4 additional weeks of polish. In the long run, the delay would benefit the game, he said.
BioShock Infinite was announced in August 2010 with a 2012 release window attached. In March 2012, an October 16, 2012 release date for the game was chosen. However, the game would later be delayed to February 26, 2013 and was not on display at the 2012 Electronic Entertainment Expo in June.
When BioShock Infinite does ship, it will do so with great sales expectations. One analyst has suggested the game would be a significant financial boon for publisher Take- Two, saying it could ship 4.9 million copies.
Article source: http://www.gamespot.com/news/bioshock-infinite-delayed-again-6401224