Tag Archive for Ops

Dead Island 2 not in development

Earlier this week, a source told IGN Germany that Yager Development, which is presently finishing up Spec Ops: The Line for its June release, had been tapped to develop Dead Island 2. This is not the case, says Guido Eickmeyer, development director with the original game’s publisher Deep Silver.


Dead Island 2 is not in development, at least not yet.

Dead Island 2 is not in development, at least not yet.

“We are neither working with Yager on Dead Island 2 nor do we have any contractual agreement with Yager about any project at this point,” he said.

The developer did not rule out working with Yager in the future, saying there is a “legitimate chance” the companies will one day team up. He even went as far to say a future relationship could be on a project related to the Dead Island franchise.

Eickmeyer went on to explain that Deep Silver does not have Dead Island 2 “in concept or production with external partners,” and that it is currently considering options for a sequel.

Dead Island was developed by Polish shop Techland and shipped in September 2011 to generally positive review scores. The game shipped 3 million copies and welcomed various add-on packs. Speculation about a follow-up sparked in November, when Techland filed a trademark application for Dead World.

Though a sequel to Dead Island is currently out of sight, a movie based on the property may see the light of day. Film studio Lionsgate optioned the rights from Deep Silver after the game shipped last year. Development of the Dead Island film will be led by The Mummy producer Sean Daniel and Stefan Sonnenfeld, who did post-production work on various Pirates of the Caribbean films and X-Men: The Last Stand.

For more on Dead Island, check out GameSpot’s review.

Article source: http://www.gamespot.com/news/dead-island-2-not-in-development-report-6377491

Mercenary Ops Opens Beta Registration

Tired of searching the Soldier of Fortune classifieds for steady work, I’ve applied for a full-time position with Mercenary Ops. The F2P online third-person shooter from the studio formerly known as Epic China, Yingpei Games, is now accepting beta registrations on its Facebook page, and the first group of successful candidates will open fire in June.

If you’ve been missing Gears of War on PC since the original in 2007, Mercenary Ops might be the game you’ve been waiting for. See what I mean in the “squint and see GoW” trailer below:

Interested? “Like” Mercenary Ops on Facebook for your chance at a beta key. Yingpei Games says those who are selected will have access to six different modes — including co-op — when the beta opens on June 20.

Article source: http://feeds.gamespy.com/~r/gsfeeds/all/~3/97o_nmjcFok/1224642p1.html

Black to the Future: What Do You Think of Black Ops II’s Futuristic, 2025 Setting?


The future of Call of Duty is the future; Activision is sending its flagship franchise to 2025. That means highly advanced weaponry, razor-edge robotics and drone warfare.

Of course, it also means leaving behind a lot of tradition. For a series that was forged in the fires of World War II, found incredible success in current-day conflict and has since stopped off for a little Cold War subterfuge this is a pretty significant shift.

There’s been praise for Treyarch taking Call of Duty somewhere fresh, but there’s also been criticism; science-fiction isn’t everyone’s cup of tea. What are your thoughts, Call of Duty fans? Let us know below.

What do you think about Call of Duty: Black Ops II and its futuristic, 2025 setting?

Luke is Games Editor at IGN AU. You can chat to him about games, cars and WWII on IGN here or find him and the rest of the Australian team by joining the IGN Australia Facebook community.

Article source: http://feeds.ign.com/~r/ignfeeds/all/~3/bKsvL9JnTN8/1224417p1.html

Combat Fatigue: The Beginning of the End


“First-person shooters sell like crazy, so there’s not really a strong demand for anything else,” said Metal Gear Solid creator Hideo Kojima in an interview given earlier this year. He identified the dominance of this one genre above all as chiefly responsible for what he perceives to be a lack of innovation in video games – “that’s why [original ideas] stop being made. People are satisfied with making minor upgrades and tweaking things here and there – as long as that’s the landscape, it will keep on happening.”

He evokes a bleak and barren landscape, a place where innovation is trampled beneath a generic military boot. And while things might not be quite that depressing, it’s undeniable that the popularity and profitability of the first-person shooter has exerted a worrying influence on the games around it.

Take Resident Evil, for instance. Series producer Masachika Kawata recently admitted that the franchise has consciously moved away from survival horror, becoming more action-orientated, in a bid to remain competitive in a market where the FPS is king. “Looking at the marketing data [for survival horror games]… the market is small, compared to the number of units Call of Duty and all those action games sell,” he said. “A survival horror Resident Evil doesn’t seem like it’d be able to sell those kind of numbers.” The strategy is simple: to sell like Call of Duty your game has to be more like Call of Duty.

But nothing lasts forever, and no genre remains undeposed. Not even the shooter. In fact, the end has already begun. And I’m not just referring to sales figures. Yes, a couple of weeks ago Gamasutra reported that life-to-date sales of Modern Warfare 3 were falling behind the franchise’s previous instalment, Black Ops, by an estimated 4.2%. Activision’s coveted IP was now in decline. Could this really be happening? Analysts and pundits speculated why this might be: the rise of smartphone and tablet gaming, decent competition in the shape of Battlefield 3 and general market-wide decline in game sales. This might have just been a weird anomaly: Amazon revealed this week that its day-one pre-orders of Black Ops II are 10 times that of the original Black Ops, and approximately 30% higher than Modern Warfare 3′s pre-order sales. Sales may continue to rise in the short-term, but you only have to look at the games themselves for more reliable signs that the genre is approaching its decline.

The Russian literary critic Viktor Shklovsky once wrote that all artistic forms travel down “the inevitable road from birth to death”: initially, a genre brims with possibility, but with every game, sequel and reboot, those ideas are expended and that potential evaporates, until the genre eventually becomes a dull imitation of itself.

And this overfamiliarity with the FPS has led to a kind of numbness: a shrug of the shoulders and a complaint that it just looks like Call of Duty. To combat this apathy, each new title must emphasise its uniqueness. All games do this, but within the FPS genre, the desire to standout is especially pronounced. It’s almost as if they’re all secretly worried about looking the same. (So many of them use the same game engine this is more than just figurative concern.) The games do themselves no favours, of course, selecting the most generic imagery and insipid titles. This year will see the release of Sniper 2: Ghost Warrior and Sniper V2 Elite (admittedly, a third-person shooter), Enemy Front and Alien Fear, Warface and Warfighter. (Isn’t there another word for Warfighter? Yes, soldier.)




A lot of titles are straining for originality to distinguish themselves from numerous competitors. Outspoken British game designer Stuart Black knows his shooters. He worked on Criterion’s acclaimed Black, Bodycount (before leaving the project), and is now developing Enemy Front at City Interactive. And he believes this desire to standout, to compete with the high-ranking shooters (Call of Duty, Battlefield, Halo), has let sloppiness seep into the genre. “They’ve concentrated on other things, on additional features,” says Black. “Getting lots of USPs – unique selling points – or whatever. Bullet points for the back of the box. And the shooting experience kind of gets left on the side, almost taking for granted. ‘Oh yeah, there will be shooting – but what the **** can you do with shooting? It’s just shooting.’”

But the central shooting mechanic is paramount for Black. “There’s a lot you can do with shooting to make it feel really good. I’m an FPS fan. Just as a player I love playing FPSs. So I get them all and have a play. 9 times out 10, as soon as a load up and start moving around, I shoot a few times, and I’m disappointed. Even the effect on the world with my firing isn’t any good or the movement of the players isn’t very nice or the turning arc isn’t very good. Generally, there’s always something where I’m like, ‘Yeah, I can walk up the walls. Or turn back ******* time. Or who knows what other feature stuff is in there. But when it comes to squeezing the trigger: meh.”

For Black, the future of the genre lies in formal refinement, not story, not character, not setting. For others though, it’s the search for authenticity. Meanwhile, senior creative director Richard Farrelly at Danger Close, the studio behind Warfighter, believes the future of the genre lies in authenticity. It’s all about “the immersion factor – making the players feel like they’re experiencing what these guys experience. Especially when you start talking next-gen consoles, the level of fidelity you’ll be able to get with the audio, the visuals, even with the feel of the controls. I think that’s where it’s going to go.”

And there are first-person shooters that are transcending the genre’s conventions. BioShock and Deus Ex look beyond the trenches past and present, putting greater emphasis on an interesting setting and narrative. But they are the notable exceptions, not the rules.

Parody is usually a reliable indicator that a genre is tottering towards the end of its lifecycle, since a parody can only really work if the audience it overly-familiar with that genre’s conventions. Scream did this brilliantly in the mid-Nineties, but only because it could play off nearly two decades worth of genre literacy. Post-Scream, the horror genre had to reinvent itself or risk repeating Scream’s gags.

Last year Bulletstorm did something similar for the testosterone-soaked FPS, with its hyper-macho grunts and knowing dialogue. Players are instructed to “Kill fast ****hole” and reminded that there is “More flesh between us and our goal.” It’s so gratuitous, so extravagantly violent, that it becomes a ridiculously enjoyable shooter in its own right. But not enough people bought or played Bulletstorm, and so the conventions of the FPS remain largely undisturbed.

From the new Black Ops II trailer it seems as if Call of Duty has realised that it must push the envelope, not in terms of gratuitous violence and the use of sensation (no blowing up children this time, hopefully), but by challenging the expectations of its audience. I could be wrong, and shooting side-saddle in Black Ops 2 may well prove to be the unlikeliest of game-changers — that off-the-wall idea that extends the reign of the FPS another 10 years. But deep down, I suspect it’s really a sign that the traditional military FPS has exhausted its possibilities, and decided to put you on a horse for want of a bigger tank.

New genres emerge when the current ones have outlived their usefulness. Old discarded genres can even be recycled. The Western has even experienced an unlikely revival at the cinema. And at the moment, there is no shortage of games doing interesting things: Asura’s Wrath, Dear Esther, Fez, and Journey. Some of them are even challenging the working definition of what a game is and can be. Are they impatiently waiting in the wings?

But even if I’m wrong, and the military shooter reigns for another 10 years, its demise will still come about due to the existence of an even more powerful mechanism. It’s situations like this when you have to look at literature or film for a history lesson. No genre is constant in popularity, and to think that the first-person shooter is any different would be wilful ignorance. Video games are still very much in their infancy compared to other arts, and it’s this lack of tradition which makes the reign of the FPS seem potentially unending. It’s exactly this warped historical perspective that lies behind Kojima’s elegy for innovation.

In literature, a strange pattern emerges when you look at the most popular genres over a long period of time. A range of different types of books emerge, but only a handful become very popular, and they stay in place, unchallenged, for 25-30 years. But eventually this gives way to a period of intense innovation, at the end of which a new set of genres ascend to the throne. It baffled literary critics for a while, until a realisation was made: nobody wants to read the books their parents read. The same goes for music and film, and the same will apply to games. And no teenage boy or girl, 10 years hence, will want to play Call of Duty if it’s the game their dad and all his friends play.

Twenty years from now they might go back and rediscover it, and appreciate Ghillies in the Mist with a less rebellious eye, but they’ll initially baulk at the prospect and buy something else, something different, and that will ultimately reform Kojima’s landscape. But games are different – innovation also coalesces around new hardware, so the cycles might be even shorter. A new console, with a different set of capabilities, might support a different type of genre or, indeed, give birth to new ones.

The prophecy will be fulfilled. The first-person shooter will fall. Maybe not today but soon. This won’t usher in a golden age of unbounded creativity. History will repeat itself, and another genre – maybe the RPG, maybe the two-hour game, maybe something entirely new – will exert a disproportionate influence on the market, and we’ll be making the same complaints.

Daniel Krupa is IGN’s UK games writer. You can follow him on Twitter and IGN.

Article source: http://feeds.ign.com/~r/ignfeeds/all/~3/Cad_poBUISI/1224273p1.html

IGN UK Podcast #136: Halo Heroes & Fable Fitness


This week Alex, Tom and Daniel are joined by three special guests: Rog Carpenter, lead producer at Microsoft Studios responsible for overseeing its Arcade titles, such as Trials Evolution and Minecraft for XBLA, and from Lionhead Studios, we have Ted Timmins and Jen Clixby, who worked on Fable Heroes, out this week (/gratuitous plug).

This week we talk about:

  • Call of Duty: Black Ops II (My Little War Horse)
  • Ruffalo signs on for 6 more Hulk movies (he’s fuming)
  • Sonic All-Stars Racing Transformed (final title)
  • Valve’s Will Not Announce Anything at E3 (it will also not be doing lots of other newsworthy things)

    This week we have a double-bill Trade El-Timebar. First up it’s the final The Dark Knight Rises Trailer (we totally ruined it for Ted who didn’t even know Bane was in it – whoops!):

    Followed up by the reveal trailer for Call of Duty: Black Ops II:

    We also talk to Jen, Ted, and Rog about digital games and if they are really the future of the industry. But there’s also enough time to talk about lots of dead insects and lap-dancing.

    Or download later to listen whenever suits you:


    Remember, if you’ve got something to say to the IGN UK team, grab us on Twitter page, our Facebook page, or via email at ignukfeedback@ign.com.

  • Article source: http://feeds.ign.com/~r/ignfeeds/all/~3/jwP6yjTu5o0/1224334p1.html

    God of War Director’s Next Game Could Be a Shooter


    When God of War and Twisted Metal director David Jaffe saw the Call of Duty: Black Ops 2 trailer, the set pieces intrigued him for the first time in a while.

    “I love the genre, but I feel it has been allowed to go a little — well, actually, quite a lot — stale when it comes to moment to moment mechanics,” he said, noting RPG mechanics have shifted the focus from how similar enemy encounters are. “I’m hoping to see that iterated on in the future.”

    Jaffe on Up at Noon

    So, could Jaffe be the one to iterate on the genre? Earlier this year, he walked away from developer Eat Sleep Play to create a new title in the “casual space.” Has he thought about tackling a shooter of his own, and what would he do differently?

    “I have thought about it,” Jaffe said. “I’m not telling you.”

    In the three months since the release of Twisted Metal, Jaffe has supported the car combat title (an arrangement that ends this month) and stewed on what his next project will be. The process began with a whiteboard filled with 30 ideas and is now down to two.

    “There is a gun in [one of the games],” Jaffe said. “And you hold it. And all the things that I can sit here and passionately discuss and preach to you are absolutely things that I’m thinking about doing if it turns out the game we’re thinking about doing gets made next involves a gun and a person holding a gun.”

    The next step for Jaffe is following up with publishers and potential teammates to hone in on a final idea. Until that’s done, we won’t know what the project will be — or where it will show up.

    “I remain incredibly enthusiastic about the browser space in terms of its ease of access, the number of people who can experience the game,” Jaffe said citing Unreal and Flash advancements. “But it doesn’t mean that’s where we’re going to end up.”

    Greg is the executive editor of IGN PlayStation, cohost of Podcast Beyond and host of Up at Noon. Follow IGN on Twitter, and keep track of Greg’s shenanigans on IGN and Twitter. Beyond!

    Article source: http://feeds.ign.com/~r/ignfeeds/all/~3/IdXmqJPzVis/1224381p1.html

    Black Ops II preorders outpace predecessor’s

    Call of Duty: Black Ops II has already bested the original in at least one category. Amazon UK said today that day-one preorder figures for Treyarch’s just-announced shooter came in at three times higher than what the original Call of Duty: Black Ops recorded in 2010.


    UK Amazon shoppers flocked to Black Ops II yesterday.

    UK Amazon shoppers flocked to Black Ops II yesterday.

    Specific figures were not provided, and as of press time, Amazon’s North American arm had not responded to GameSpot’s request for comment on figures for the United States.

    Black Ops II is in development at Treyarch by some 300 staffers and is due out on the Xbox 360, PlayStation 3, and PC on November 13, 2012. The game will feature a campaign split in two. One half of the adventure will pick up immediately following the events of the original Black Ops, with players following the journey of Frank Woods. The other half of the campaign begins in the year 2025, a time when advanced weapon technologies rule supreme.

    Additionally, Black Ops II will feature a competitive multiplayer component set in the year 2025, as well as the fan-favorite Zombies mode. For more on what’s new in Black Ops II, check out GameSpot’s Five Biggest Surprises About Call of Duty: Black Ops II preview feature.

    [UPDATE]: A US Amazon representative told GameSpot the game is trending even better in North America, saying, “Preorders from day 1 of Black Ops II were more than 10 times the amount of preorders for the first Black Ops on its first day of availability. Black Ops II even out preordered the first day of availability for Call of Duty: Modern Warfare 3 by more than 30 percent. Modern Warfare 3 currently holds the record for the most preordered game of all time and was amongst the top 20 preorders ever on Amazon.com, including books and movies.”

    Article source: http://www.gamespot.com/news/black-ops-ii-preorders-outpace-predecessors-6374912

    Black Ops 2 Pre-Orders Top Modern Warfare 3′s


    Amazon has revealed that day one pre-orders for Call of Duty: Black Ops II are ten times pre-order numbers of the original Black Ops on its first day of availability. In addition, pre-orders are also 30 percent higher than Modern Warfare 3′s day one pre-order numbers.

    Previously, Modern Warfare 3 set the Amazon record for most pre-ordered game of all-time. In fact, MW3 is among the top 20 pre-orders ever for Amazon, including non-game items like books and movies.

    Call of Duty: Black Ops 2 was officially announced earlier this week. The game is headed to Xbox 360, PlayStation 3 and PC on November 13, 2012. For a better idea of what’s new this time around, be sure to check out our impressions, and for everything we know so far see our Call of Duty: Black Ops 2 wiki.

    Have you pre-ordered Black Ops 2? Do you intend to? Let us know in the comments below.

    Andrew Goldfarb is IGN’s associate news editor. Keep up with pictures of the latest food he’s been eating by following him on Twitter or IGN.

    Article source: http://feeds.ign.com/~r/ignfeeds/all/~3/06_fjt8jVHk/1224311p1.html

    Treyarch Further Confirms Call of Duty: Black Ops 2 Zombies

    While we already knew that Zombies would be making their return to Call of Duty: Black Ops 2, I’m perfectly okay with any more information that I can get my hands on — even if it is just a bit of badass of art. And that’s just what Treyarch gave us today.


    The official Call of Duty Twitter page asks “Where’s your shotgun?” Well, guys, she’s got it, and she looks like she’s ready to use it.

    I’ve always dug Zombies, if only for the fact that it’s a nice, goofy respite in the middle of an otherwise hyper-serious series. It’s really one of the only places that the Call of Duty series doesn’t take itself way too seriously. Oh, and I guess it’s pretty fun, too.

    Article source: http://feeds.gamespy.com/~r/gsfeeds/all/~3/vvgv8lOWe6I/1224259p1.html

    Black Ops II preorders triple predecessor’s

    Call of Duty: Black Ops II has already bested the original in at least one category. Amazon UK said today that day-one preorder figures for Treyarch’s just-announced shooter came in at three times higher than what the the original Call of Duty: Black Ops recorded in 2010.


    UK Amazon shoppers flocked to Black Ops II yesterday.

    UK Amazon shoppers flocked to Black Ops II yesterday.

    Specific figures were not provided, and as of press time, Amazon’s North American arm had not responded to GameSpot’s request for comment on figures for the United States.

    Black Ops II is in development at Treyarch by some 300 staffers, and is due out on the Xbox 360, PlayStation 3, and PC on November 13, 2012. The game will feature a campaign split in two. One half of the adventure will pick up immediately following the events of the original Black Ops, with players following the journey of Frank Woods. The other half of the campaign begins in the year 2025, a time when advanced weapon technologies rule supreme.

    Additionally, Black Ops II will feature a competitive multiplayer component set in the year 2025, as well as the fan-favorite Zombies mode. For more on what’s new in Black Ops II, check out GameSpot’s Five Biggest Surprises About Call of Duty: Black Ops II preview feature.

    Article source: http://www.gamespot.com/news/black-ops-ii-preorders-triple-predecessors-6374912