Tag Archive for Siren

Borderlands 2 Gameplay Videos

Gearbox’s Borderlands 2 is mostly about one thing: killing efficiently. You run into areas and fire at robots bristling with weapons, giant spiky animals and suicidal bandits until they die and spill loot all over the ground. You take their stuff, power up your character with unique abilities, equip better guns and gear, then repeat the cycle.

Previously we got a close-up look at the Siren and Gunzerker classes, and now we have video of the Assassin and Commando. They shoot at and slice apart robots in the videos below.

And in case you missed the Siren and Gunzerker videos, here they are:

Borderlands 2 is scheduled to launch on September 18, 2012 for Xbox 360, PlayStation 3 and PC. We have a lot more coverage in case these videos weren’t enough for you.

Article source: http://feeds.ign.com/~r/ign/all/~3/KwSds3fgJMg/borderlands-2-gameplay-videos

Gearbox Announces Mechromancer Class for Borderlands 2


The Gunzerker, Assassin, Siren, and Commando are going after Handsome Jack in Borderlands 2, and shortly after the game ships, they’ll be joined by the Mechromancer. Like a classic Necromancer has power over the dead, the half-woman, half-machine Mechromancer class will have power over a Claptrap on steroids (or, the robot equivalent of steroids) Deathtrap.

GameInformer caught the Gearbox panel at PAX East and the Mechromancer announcement. Gearbox said the as-yet unnamed character will launch as DLC post-release and will be free to those who pre-order the game.

Another tidbit from the panel as well for those of you sick of having identical twins, and twins of twins, in Borderlands co-op: New character customization options, including custom heads, can be acquired by completing missions and leveling up in Borderlands 2. And if you are a loyal vault hunter, aka a player of the original, you’ll immediately be rewarded with an exclusive head and skin. Nice.

Article source: http://feeds.gamespy.com/~r/gsfeeds/all/~3/lkq2W4GcwfY/1222564p1.html

BioShock Infinite Siren Trailer

The latest Columbia resident to be introduced by Irrational Games is a spectral starlet whose shrill song gets the toes of the recently deceased tapping. The Siren raises the dead in BioShock Infinite, making players decide who to kill first: the singer or her already bullet-riddled fans.

The fourth entry in the Heavy Hitters series (following the Motorized Patriot, the Handyman, and the Boys of Silence) introduces the Siren, with the devs at Irrational detailing how she came to be and how she’ll impact gameplay. See for yourself below:

BioShock Infinite lifts off on October 16.

Article source: http://feeds.gamespy.com/~r/gsfeeds/all/~3/AddAXkbyKnA/1221661p1.html

BioShock: Infinite Siren Trailer

The latest Columbia resident to be introduced by Irrational Games is a spectral starlet whose shrill song gets the toes of the recently deceased tapping. The Siren raises the dead in BioShock Infinite, making players decide who to kill first: the singer or her already bullet-riddled fans.

The fourth entry in the Heavy Hitters series (following the Motorized Patriot, the Handyman, and the Boys of Silence) introduces the Siren, with the devs at Irrational detailing how she came to be and how she’ll impact gameplay. See for yourself below:

BioShock Infinite lifts off on October 16.

Article source: http://feeds.gamespy.com/~r/gsfeeds/all/~3/AddAXkbyKnA/1221661p1.html

Borderlands 2 Will Use Steamworks


Gearbox and Valve announced that Borderlands 2 will be integrated with Steamworks when it launches. That means you’ll get Steam Cloud support, Steam Achievements and more. This applies to any that buy the retail version of the game as well.

Gearbox and 2K recently revealed a huge amount of information about Borderlands 2, showing off all four playable classes: Salvador the Gunzerker, Zer0 the Assassin, Maya the Siren and Axton the Commando. Like the original game, Borderlands 2 combines first-person shooter gameplay with a Diablo-like loot system, and emphasizes cooperative play.

Borderlands 2 is currently scheduled to be released on September 18 on Xbox 360, PlayStation 3 and PC. For much more information, you can check out the IGN Borderlands 2 wiki.

Article source: http://feeds.ign.com/~r/ignfeeds/all/~3/YrKSND34Nm0/1219717p1.html

Borderlands 2: Meet the Assassin


The Assassin class is basically the ninja of Borderlands 2. He runs around the battlefield with a sword and can slice into enemies from stealth for colossal critical hit bonuses. He’s the class of choice for someone that wants to do crazy high burst damage.

Like the rest of Borderlands 2′s classes, the Assassin’s skill set can be tailored to your preferred play style. Want to concentrate on close-up strikes? Long-distance sniper shots? You can with the Assassin, which according to Gearbox is the only class with a clearly defined weapons preference. If you really like sniping, it sounds like the Assassin could be a good choice.

The character customization system is built around a primary action skill. The Siren phaselocks enemies, the Gunzerker dual-wields weapons, the Commando spawns a turret, and the Assassin tosses out a decoy and enters into a temporary stealth state. As the Assassin — named Zer0 in Borderlands 2 — levels up, you can activate new skills to modify the functionality of the stealth state, which from the sounds of things has some interesting timing-based gameplay elements built in.

But first, here’s a bit of story detail on Zer0 the Assassin, courtesy of Jeramy Cooke, art director at Gearbox for Borderlands 2. “The cool thing about Zer0 is you don’t really know where he’s from or what he’s all about just yet. He’s definitely a bit of a mystery and that’s on purpose…an interesting note about Zer0 is his real name is not Zer0. That’s what everyone calls him because every time he assassinates someone he displays a zero on his faceplate so he’s just known as Zer0.” If you watch the recent trailer closely, you’ll see a few other emotes pop up over Zer0′s faceplate, including a smiley face 50 seconds in. When he does zero damage on a crotch shot just after that in the trailer, it doesn’t mean he’s doing no damage. “The zero is more of his calling card,” said Paul Hellquist, creative director on Borderlands 2, hence the ’0′ in his name. “He’s definitely dealing damage in that case,” added Cooke.

Though Zer0 uses a sword often in the trailer, the blade isn’t an equippable item. You won’t swap out swords the same way you swap out guns. Instead, the sword is his basic melee attack, but its effectiveness in combat can be enhanced. There’s actually reason for the lack of sword customization built into the fiction of Borderlands 2, called ‘digistruction’. “Digistruct is our term in the Borderlands universe for this ability of having like a digital blueprint that can then be built, you know, on demand,” said Hellquist. “That’s how our cars appear in the world and a lot of things in the game are constructed in this way…when you pull your guns out they digistructed out of their holster. Hopefully people will finally get to really realize all this kind of cool technology we invented. In fact even Claptrap has a digistruct module. If you’ve ever seen his little tray pop out of his chest, he’s got a digistruct module in there.”

In terms of Zer0′s sword, “The blade actually digistructs,” said Cooke, “It’s somewhat like a lightsaber. The handle exists on his hilt and when he pulls it out the blade digistructs for the attack.”

It’s especially easy for Zer0 to close in on enemies thanks to his action skill, Deception. “He can deploy a holographic decoy of himself onto the battlefield,” explained Hellquist, “then he goes into a predator stealth kind of mode where he can move around on the battlefield while the enemies think that he’s where his decoy is. This allows him to maneuver around the battlefield and do tons of critical strikes.” While in stealth mode Zer0 isn’t invulnerable – grenades and other form of splash damage will still injure him – further distinguishing it from the phasewalking ability of the original Borderlands’ Siren.

Most interesting is when you decide to attack from the stealth state. If you attack before the stealth timer expires, you don’t deal quite as much damage but the cooldown on entering stealth again is reduced. The longer you stay in stealth, the more critical damage you do, so timing an attack right as the stealth timer is about to expire ensures you’ll land an especially devastating hit. This seems like it could be particularly useful against bosses and in co-op, giving you the equivalent of a rogue-like backstab. Zer0 is “definitely more single target focused than any other class,” according to Hellquist.

Other bonuses applied during the stealth state ensure big damage. “When he launches his decoy out he gets this special vision and all the enemies are highlighted on the battlefield,” said Cooke. “They glow bright blue and all of their critical hit locations are revealed. So this allows the assassin to find out where crit locations are on bosses or take a very, very careful shot.” Using this critical hit overlay in combination with the last-second sniper rifle or sword strike could be very useful, possibly making the rest of your co-op players jealous after they see how much damage it inflicts.

One of Zer0′s more notable skills is called Be Like Water. “It’s this really interesting dichotomy of guns with melee,” said Hellquist. “What it does is every time you shoot an enemy it increases your melee damage for a few seconds and then every time you melee someone it increases your shoot damage for a few seconds, so it encourages people to switch back and forth and do this ninja dance of gun to sword to gun to sword. It’s a really neat and fun skill.”




As it turns out, Zer0′s decoy ability isn’t solely for distraction. It can also be weaponized. “There’s a skill in his cunning tree called Unforeseen,” said Cooke, “that allows you to make your holographic decoy explode when you become visible and it deals shock damage, so it’s a cool way to disable people’s shields from a tactical standpoint. If you’re fighting enemies that have a lot of shield, one of the neat tricks is run in, gather a lot of aggro, drop your decoy and then run out and immediately break stealth. It’ll do a big AoE shock and damage every one’s shields and then you can kind of take them down more quickly.” It’s easy to see how that might be especially useful in a co-op game, as you can pull off a move like this and let your teammates clean up the group of mobs after the blast.

For snipers and anyone who likes to see enormous damage numbers pop up when they strike an enemy, it sounds like Zer0 the Assassin is going to be worth checking out. Expect to hear a lot more about Zer0 and the rest of Borderlands’ cast of classes as the release date of September 18 approaches.

Article source: http://feeds.ign.com/~r/ignfeeds/all/~3/0klGGtE9xV0/1219460p1.html

Borderlands 2: Meet the Siren


Borderlands is many things, but it’s mostly about one thing: pointing your gun at an enemy and firing bullets at it until it dies. You do it again until there’s nobody left onscreen, then move to another area and repeat. It encourages a Diablo-like mentality, tossing you into lightning-fast gameplay loops of anticipation, action and reward. As you earn better loot from enemies and chests, level up, equip specialized grenades, shield mods and tweak your skills, the shooting spectacle gets faster and flashier. You kill more efficiently, from long-range with sniper rifles, with sprays of acid-coated SMG bullets and with thundering blasts from fire shotguns. With Borderlands 2, developer Gearbox wants to add even more ways to play.

A big part of that is an overhaul of the class system. The four classes from the original game still appear in Borderlands 2, but they’re not playable. They’re around for story reasons, but you’ll be wielding weaponry as one of four new or reimagined classes. Take Maya, the Borderlands 2 Siren, for instance. It’s a returning class, but with completely different functionality.

While every class uses guns to burn, shock and blow up enemies, every class does so with the aid of a unique primary action skill. This skill essentially defines the class, and can be modified in dramatic ways. The phasewalking of the original Siren has been replaced with something that sounds similar but really isn’t: phaselocking. The phaselock ability is the first earned in the Siren’s skill tree, allowing her to bind an enemy from range in a kind of energy bubble. At its most basic level that has a few advantages. First, it takes an enemy out of a fight, providing a degree of crowd control. If there’s an especially irritating monster that you or your co-op group would rather freeze in time in order to clean up the rest of the battlefield first, phaselock it and return to shooting it after the enemy horde has been thinned out. Second, it locks the enemy in place, useful for turning fast-moving creatures into easy targets.

By leveling Maya and earning more skill points, you can customize the advantages of phaselocking. Paul Hellquist, creative director at Gearbox, explained more. “She’s got support trees so she’s also kind of a mystical healer and she uses her ability to grant health bonuses to herself as well as the team. If the team or yourself kills the person who has been phaselocked then it grants health to the party. She can use her phaselock ability to revive another player, which is an exciting one so you don’t even have to be near somebody to get them up – she can revive people from across the battlefield. Then in some of the other trees she has things that allow phaselock to affect more people. She has an ability that the phaselock sphere shoots out these additional projectiles that then lock those characters in their places as well so she can go into a more control-oriented role.”

Though she’ll have options for healing, support and crowd control roles, she’ll also be able to deal out plenty of direct damage by investing skill points in the Cataclysm tree. “She has a skill called Helios,” said Jeramy Cooke, art director at Gearbox, “and what happens there is, when a target gets phaselocked you get a huge [area of effect] explosion and targets in that radius can get set on fire.” Hellquist added that the decisions you make with skill point allocation also affect the visual appearance of the phaselock ability, so if you were to join someone else’s game and observe their phaselock, you’d have an idea about their skill build, like how armor sets in some MMOs give away class specializations.

In terms of what phaselocking is like mechanically, you highlight an enemy with a cursor and initiate the phaselock. It’s not a projectile attack, so you don’t need to lead targets to hit them or anything like that. Then affected targets hover above the ground for the duration of the effect. “We had considered doing like homing projectiles,” said Hellquist, “but it reduced the player’s ability to actually choose exactly who they wanted to take care of, so it lost a lot of the strategy because the homing projectile would just kind of find someone and you were like ‘I didn’t want this stupid skag pup, I needed the badass gone.’”

Paul Hellquist pointed out that phaselocking can serve the additional purpose of marking a target, which tends to be useful in situations where especially lethal enemies should be focus-fired into oblivion. To help with this, the phaselock effect can be modified to add additional bonuses to the affected target. In one build after learning a skill called Wreck, according to Hellquist, “while you have an enemy phaselocked you [get] an increased fire rate and damage with all gun types. So you throw the badass up in the bubble and now your SMG, which already had an outrageous fire rate, is just sending insane amounts of lead into this thing. It’s one of my favorites.”

Badass monsters are the equivalent of elite or veteran monsters in MMOs – generally they output higher damage and are able to absorb far more punishment before finally keeling over, and yield better rewards. Though you can use the phaselock on badasses, you won’t be able to on bosses. “You definitely cannot phaselock bosses,” said Hellquist, “although the phaselock skill is still useful against bosses and will deal damage when you hit them. There’s a neat little thing as well where we found that players were frustrated with accidentally wasting phaselocks so we designed it such that if you attempt to phaselock something and miss, you’re skill immediately goes, like resets its cooldown so that you can have another chance to use it again and it works the same way against bosses. Although, if you successful deal damage it will expend the cooldown on it.”

There’s also the storyline of the new Siren. While it may not be as exciting as the many ways to kill things, Gearbox has pointed out that more substantial story development is a focus for Borderlands 2. “What we wanted to do with the Sirens this time around was to have a kind of a different flavor,” said Cooke. “There’s some Siren lore that says that there’s only a certain number of Sirens around at any given time in our universe and we wanted them to all kind of have unique back stories. [Maya] knows a bit about where her power comes from. We kind of patterned her a little bit after Indiana Jones to some extent. You know, she’s the adventurer, roving the universe trying to find the secrets of where she came from and what the Sirens are all about.”




You’ll certainly find a lot of guns in Borderlands 2 (somewhere in the vicinity of 87 bazillion multiplied by bazilliondier if the recent trailer is accurate, which it’s not) and Gearbox has designed each skill tree so specific guns aren’t best paired with certain classes. There will be exceptions, but in general, Gearbox didn’t want to limit your gun selection with a specific class. “We sort of backpedalled on that from the first game,” said Cooke. “We found that people really just wanted to be able to use the weapons they wanted to use. So we tried to be a little less like ‘you really want to use this type of gun,’ because inevitably someone would just take Brick and go get a sniper rifle and they just wanted to play that way. So we’ve opened the skill trees up a lot more so that people can access weapons that they want. Now there may be weapons that just harmonize better with certain skills but we’re not really kind of forcing that whereas like, you know, here’s a buff to this very specific class of weapon. We typically don’t do a lot of that.”

“This time around we want players to really explore our new guns,” said Hellquist, “which have a staggering amount of variety. We want the player to have the fun RPG experience of determining, you know, the min/max area of the best weapons for this class with this build are these types, whether it’s this brand of pistols or this brand of assault rifles or whatever. We really want that to be something that players explore instead of sort of saying ‘hey, go use the assault rifles all the time.’”

You can actually see even finer detail in the Siren’s skill tree if you watch the release date trailer, as the Siren’s skill set is highlighted starting at 1:17. You can find a lot more information about the Gunzerker class in a previous article, and expect a lot more about the Commando and Assassin classes within the next few days on IGN.

Article source: http://feeds.ign.com/~r/ignfeeds/all/~3/dUyEFzW1bn0/1219334p1.html

IGN Introduces Us to the Siren of Borderlands 2

Yesterday we were treated to a brand-new trailer full of catchphrases, gameplay, wub-wub, and a release date for Borderlands 2 (see above). Today, IGN has an exclusive deep dive into the reimagined Siren class, one of a handful of returning classes from the original Bordlerands, but with new functionality.

IGN PC Executive Editor, Charles Onyett, details many of the new features for the class and gets some one on one time with members of the development team as well. Here’s a quick snippet:

While every class uses guns to burn, shock and blow up enemies, every class does so with the aid of a unique primary action skill. This skill essentially defines the class, and can be modified in dramatic ways. The phasewalking of the original Siren has been replaced with something that sounds similar but really isn’t: phaselocking. The phaselock ability is the first earned in the Siren’s skill tree, allowing her to bind an enemy from range in a kind of energy bubble. At its most basic level that has a few advantages. First, it takes an enemy out of a fight, providing a degree of crowd control. If there’s an especially irritating monster that you or your co-op group would rather freeze in time in order to clean up the rest of the battlefield first, phaselock it and return to shooting it after the enemy horde has been thinned out. Second, it locks the enemy in place, useful for turning fast-moving creatures into easy targets.

Be sure to check out the full article, Borderlands 2: Meet the Siren, on IGN.

Article source: http://feeds.gamespy.com/~r/gsfeeds/all/~3/NWT2hvCnFdg/1219343p1.html