Tag Archive for way

Origin Pledges Support For Crowd-Funded Games

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“There’s no market for nostalgia,” they said. “No one will ever publish your quirky point-and-click adventure,” they said. But boy, Tim Schafer sure showed them… and now they are kind of listening. Those squillions of dollars you all sink into Kickstarter campaigns has made EA realize the potential of fan favorites, and now they’re waiving Origin’s distribution fees on successfully crowd-funded games.

EA is offering 90 days of free distribution on Origin to eligible games. Three months may not seem like a long time, but before you get your conical cynic hat on, consider this: it’s the time during which post-release hype will see significant cash flow. And for those 90 days, EA is agreeing not to touch it.

“Crowd-funded projects are like the ‘people’s choice awards’ — a way for gaming fans to express what they want to buy and play,” said Jane Jensen, whose Moebius project recently reached its target goal on Kickstarter.

Also speaking to the mysterious Origin press release-writer was Brian Fargo, who added, “Having Origin waive their distribution fees for 90 days for fan funded games is a major economic bonus for small developers. We look forward to bringing Wasteland 2 to the Origin audience.”

Looking forward to bringing games to Origin. Yeah, I never thought I’d hear any developer say that, either. This seems like a suspiciously… polite move on EA’s part. Well, it’s never too late for a new year’s resolution, I say. Perhaps, following your recent feedback, Origin really has pledged to become a better person? Supporting the developers that publishers (EA itself included) wouldn’t fund seems like a pretty good way of going about that. Now if only Origin would stop kicking puppies.

Article source: http://feeds.gamespy.com/~r/gsfeeds/all/~3/xbeeqG9rbhs/1224752p1.html

Mass Effect 3 Rebellion DLC revealed

So more multiplayer DLC that I don’t give a crap about.  I tried it, got bored with it and hated, hated, hated the way the “store” worked, and quit after the two day free pass that came with the game. 

 

Who designed this “store” anyway?  What kind of store sells only randomly generated chests instead of letting players use what they’ve earned to buy what they want?  It’s a truly terrible system, like if the only vendors in Diablo were those where you gamble for items.

 

And the play itself sucks.  You fight eleven waves of one of three types of enemies.  That’s the whole game.  And the difficulty system is way off – “bronze” is roughly equivalent to “hard” single player and “silver” is significantly more difficult than “insanity” single player.  “Gold” had basic grunts killing my character in seconds while taking no damage from a full clip.

 

And integration is terrible.  The basic idea is that Shepard takes the map in the main game, and the N7 team has to hold it against enemies to maintain an Alliance advantage in the sector.  Fair enough, except that every multiplayer match ends with the last wave in control as the team is either killed or extracted.  In story terms, the N7 team fails regardless of whether it survives, with the enemy regaining control.

 

Is this just poorly done multiplayer, or is it how most multiplayer works in other games?  In either case the two day trial was enough to convince me that this particular multiplayer is not a good addition to the ME universe or worth my time.

 

What I’d like to know is why these new maps aren’t being integrated into the main game as new N7 missions as with the starting multiplayer maps. 

 

That’s rhetorical, by the way.  I think the answer is obvious: all they care about at this point is trickling out new multiplayer content to keep that part of the game alive and people playing it to prevent anyone from selling the game, either through a marketplace or a used game retailer.

Article source: http://www.gamespot.com/news/mass-effect-3-rebellion-dlc-revealed-report-6376973

Capcom revising on-disc DLC stance

so few DLC is done right, i’d rather have no DLC exists. One of the few examples in my collection i enjoyed the price/value for was Red dead redemption undead nightmare, GTA4 ballad of gay toney. But the rest is just $10 for maps/skins or other BS, or even more $ like COD or BF3. That’s not DLC, thats BS that any modder could have made on PC.

But game companies are hooked too this easy way to crank up the baseprice for their game, just look at the profits they make on DLC. Most annoying is when they combine trophies with DLC (i like my games at 100%, must be something compulsive, lol). 

 

All this DLC crap is doing now, is make me wait for pricedrops to offset the costs, or not buying a game at all. Now you can’t even go to a store anymore and buy a game, you need to read up on if there’s DLC, online pass, how much it costs, trophy’s attached, updates, codes…..

Really taking the fun out of gaming

Article source: http://www.gamespot.com/news/capcom-revising-on-disc-dlc-stance-6376788

Japanese devs must not ignore multiplayer

Cliff I love you man but what you just said was dumb. I feel that western developers have gone multiplayer crazy. 

 

‘Vanquish’ was a great great game. It was different  and that is way it was good. So was Bayonetta. How dumb would that have been with a multiplayer on that game? Slapping on a multiplayer for 5-10 people, not only is it a waste of money but a joke to gamers.

 

Why is it that every game has to have a multiplayer? How about giving gamers great story mode (seeing as that is what we buy the games for), not for some sequel after sequel of the same game we bought three years ago (Assassins Creed, Call of Duty).

 

‘Demon Soul’s’ did it right because it wasn’t about D-bag camping, 13 year boys dropping F-bombs and and the N-word all day *cough* ‘Gears of War’, ‘Call of Duty’, in the same set piece after set piece.

 

What the hell is the point of multiplayer when nobody is going to work as a team, or talk to each other. Tell me that Cliff.

 

Why can’t companies just be different Cliff?

 

The question is not “we can put multiplayer on this game”, but “Does this game NEED multiplayer”. I WANT rims for my car, but I NEED to pay my electric bill. See what I did there. NEEDS super seed WANTS. I feel developers don’t get that part. So many games don’t need multiplayer, like ‘Dead Space’, ‘Fear’, ‘Mass Effect’, ‘God of War’ so on and so on. Did Max Payne need it? properly not, but they slapped it on there to try to get more sales.

 

How about a strong Co-Op? Co-Op does not mean playing with random people. It means calling up my friends and having fun, laughing making fun of one another and trying beat the game together. THEN we can play multiplayer. Multiplayer should be an after thought after the games credits roll. 

 

How about new stories Cliff? Not some damn same old military shooter where I’m this badass white boy that doesn’t need any help from anyone, and we need the save the world from a nuke. I think that story has finally hit that wall. Let them keep the nuke.

 

Western games (not all) is like a doctor working in the E.R,  once you see the same thing night after night you become desensitize to it. That is what the hidden truth gaming companies don’t see. They only see the bottom dollar.

 

Just because Crysis was a shooter, doesn’t mean it need a multiplayer. What would have made the game DIFFERENT is… Co-Op. Mass Effect for damn sure did not need multiplayer. How about the time wasted in making that multiplayer, Bio-ware could have taken that talent and had us play together (Co-Op) in story mode.

 

Multiplayer is like Dane Cook. Out of 100 jokes 4 might be really funny. That is how (I) feel about multiplayer. Out of the million and one multiplayers out there maybe 4 or 5 work.

 

Cliff worry out making a solid campaign before you go off and tell other people what they have to do with their games.

 

Hey Cliff! Square tried that with Final Fantasy. Guess what happen ummm it’s called ‘Final Fantasy XIV’. Professor Layton… doesn’t need multiplayer.

 

There is nothing wrong with be different, because being different is what make us unique.

 

Thank you

 

Article source: http://www.gamespot.com/news/japanese-devs-must-not-ignore-multiplayer-gears-of-war-designer-6376556

WoW Implementing Cross-Realm Zones

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These past couple of years, we’ve been watching as other Worlds of Warcraft have seeped into our own. First strangers turned up in our random dungeons. Then WoW began to cobble 25 raiders together from multiple realms, magnifying the agony of losing a loot roll as we watched people return to their mysterious home servers with our epics. Now, the latest in cross-realm stuff has arrived: the Mists of Pandaria beta is rolling out cross-realm zones.

This will be handled in pretty much the same way the Random Dungeon Finder operates currently: players from distant realms will be used to pad out your zone so you have some questing buddies. This only applies to the less populated zones, of course. Just imagine the apocalyptic lag that’d occur if two servers’ worth of players were crammed into one Stormwind — Deathwing already left the city in enough of a wreck. The official WoW blog fills in the details.

So this addresses the too-common problem of being the sole player in a lowbie zone, and while it’s a cool way of evening out the player imbalance in certain areas, I can’t help feeling a little confused. I already barely pay heed to the strangers in my dungeons – after all, what’s the likelihood I’ll ever see them again? Then again, this is a cool way of leveling with friends stranded on foreign realms. What’s your take on it? What features would you like to see go cross-realm next?

Article source: http://feeds.gamespy.com/~r/gsfeeds/all/~3/TDEQfqhMpSU/1224598p1.html

Secret World Beta Weekend Commences

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If you pre-ordered The Secret World, the subversive MMO has now opened itself to us for its first beta weekend. You’ll fill the stompy boots and sweet threads of a Templar, exploring a creepy version of London and the fog-ravaged starting town Kingsmouth.

Predictably unexplained dark forces have laid siege on the world, and people are fighting for survival. “You can help them in their struggle,” says Funcom on its official blog, “or you can investigate purely for selfish reasons.” I’m not sure what exactly being selfish entails in The Secret World, but I guess that’s what the beta is going to teach us.

This first beta weekend lasts until midnight (PDT) on Sunday. It isn’t going to be a lonely world by any means – one million gamers are already registered for the beta. If you haven’t pre-ordered, it’s not too late to get on it; you’re still guaranteed beta access this weekend, as well as every subsequent beta weekend that runs. Future betas will reveal the other factions, as well as more world locations. If you’re unsure what class you’ll be taking up, these betas will be a good way to prepare ahead of the June 19th release date.

Article source: http://feeds.gamespy.com/~r/gsfeeds/all/~3/9NTA7SyLtJU/1224602p1.html

Battlefield 3 PC Double XP Weekend Delayed

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Yep, even in-game events are not immune to the delays that we’ve come to expect as PC gamers. While the internet initially listed this weekend as Battlefield 3′s first Double XP event for all platforms, the dates have now shifted for those playing on PC: we’ll instead be playing on May 26th and 27th.

The official Battlefield Twitter account says that the event has been rescheduled to give PC players “a full weekend as planned.” I’m not sure what the delay is about, but speculation on a Reddit thread suggests that it stemmed from a hiccup on DICE’s end. If they had issues implementing the event then honestly, it’s probably fair that it was delayed. We don’t lose any hours’ worth of precious XP-hoarding, right?

While two weeks may seem kind of an excessively long wait, I like to think of this as another generous move on DICE’s part: I don’t know about you, but it’s looking pretty likely I’ll be up all next weekend click-click-clicking my way through Diablo 3.

Article source: http://feeds.gamespy.com/~r/gsfeeds/all/~3/lPPSBZSHzE0/1224622p1.html

NeocoreGames Announces Action RPG The Incredible Adventures of Van Helsing


Vampire hunters are pretty cool, I guess. I mean, they hunt down and kill what are perhaps the most badass of the old school folklore monsters. That’s pretty admirable I suppose. NeocoreGames knows this, and is developing a new RPG based on one of the more well-known vampire hunters out there. Well, sort of. The Incredible Adventures of Van Helsing focuses on the story of the son of the famous stake wielder on his journey to follow in his father’s footsteps.

There aren’t much in the way of details yet, but in their announcement, NewcoreGames promises that the action RPG will take the hero to “Borgovia where former supernatural foes have enlisted his help to defeat a new scourge terrorizing the ravaged Eastern European city.” Sounds like pretty standard monster hunter territory. But hey, there’s “wry humor and snappy dialogue” too. Who could resist?

If you’re interested in this sort of thing, NewcoreGames states that they’re looking at a late 2012 release date.

Article source: http://feeds.gamespy.com/~r/gsfeeds/all/~3/rM6lbEhWQxg/1224565p1.html

Death’s Origin Explained in Behind the Mask: Death’s Story

Meet Death. He’s the star of Darksiders 2, and Vigil Games wants you to know exactly what his deal is. So, in a new video about the character, the devs explain how Death’s story came to be, as well as some background information on the Darksiders universe. It may not be intentional, but the video serves as a really good way to catch up with the story as a whole.

Spoiler Warning: If you haven’t played the first Darksiders, but plan to, there’s a few end-game spoiler images in this video.

I really like how much time Vigil Games has obviously spent fleshing out the universe in which their stories are taking place. They put a lot of love into the first Darksiders, and I think that shines through. If you haven’t played it yet, the Zelda-inspired action game is definitely worth your time.

Article source: http://feeds.gamespy.com/~r/gsfeeds/all/~3/ZNH46hH3ZK4/1224570p1.html

Rumor: Sony Crafting New Killzone Teaser


There’s little doubt at this point that Sony intends on continuing the Killzone franchise in a major way. Here’s what we already know: Sony-owned developer Guerilla Games, the studio that created the Killzone franchise, is spearheading three Killzone titles with the help of fellow first-party studio Sony Cambridge.

Guerilla confirmed at GDC that Killzone titles are in the works for PlayStation 3 and PlayStation Vita. Perhaps the third game is for the yet-unannounced PlayStation 4? It’s all conjecture at this point.

But according to Siliconera, Sony may be ready to show the next Killzone game very soon. “Sony Computer Entertainment is recording a teaser for a future Killzone game,” Siliconera reports with information from an unnamed source. “The upcoming title takes place after the events of Killzone 3.”

Siliconera has text purportedly from the voiceover from the trailer. The voiceover, according to Siliconera’s source, was written for a female “who has ties to the Helghan Autarch.”

The site notes their source can’t (or won’t) pinpoint whether the trailer is specifically for the PS Vita iteration of Killzone. However, referring to the game as taking place after the events of Killzone 3 points us in the direction of a possible Killzone 4 for PS3, per Guerilla Games admitting that it’s working on an unannounced Killzone title on PlayStation 3.

Colin Moriarty is an IGN PlayStation editor. You can follow him on Twitter and learn just how sad the life of a New York Islanders and New York Jets fan can be.

Article source: http://feeds.ign.com/~r/ignfeeds/all/~3/4iigtpfYsW8/1224480p1.html